My first Mod for TM2 Canyon

Talk about the car skins/models, mods and share them !

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xrayjay
Posts: 1481
Joined: 29 Aug 2010, 14:19

Re: My first Mod for TM2 Canyon

Post by xrayjay »

I´ve builded a map with this mod, too :yes:

http://tm.mania-exchange.com/tracks/vie ... et-version
~ 1:15 min full speed pleasure :lol:

I tried to not use much narrow street blocks (sometimes annoying to drive em :D )
hf :clap:
isamu
Posts: 269
Joined: 15 Jul 2010, 08:26

Re: My first Mod for TM2 Canyon

Post by isamu »

jp100nx wrote:Hi CoastKid, it's me again !

I've launch my server tonight, with your map Lost Complex. In offline mode i can see your mod, no problem.
But online on my server, no mod, just canyon.

What file(s) to put on my server folder ?
- WhiteRock.Pack.Gbx.loc ?
- WhiteRock.Pack.Gbx ?
In "UserData\Skins\Canyon\Mod\" is correct ?

Please help me if you can ;)
Wait a second wait a second....I'm confused...does the server host need to run the server with maps that have this mod enabled, in order for us to see the mod? Or can we simply apply the mod on our own PC, and then jump into any server and see it applied?
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Chevron
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Posts: 567
Joined: 07 Apr 2011, 16:41

Re: My first Mod for TM2 Canyon

Post by Chevron »

The map at a server need to be built in the mod.
- You did.
- And...
- ...I didn't.
isamu
Posts: 269
Joined: 15 Jul 2010, 08:26

Re: My first Mod for TM2 Canyon

Post by isamu »

Chevron wrote:The map at a server need to be built in the mod.
What? That is not what CoastKid said. I ask him if we can use this mod online in any multiplayer room....
CoastKid wrote:
isamu wrote:So just to confirm, can we use this mod in an online multiplayer race?
Yes you can
So Cheveron how do you respond to this?
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jp100nx
Posts: 43
Joined: 29 Aug 2011, 16:19
Location: France
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Re: My first Mod for TM2 Canyon

Post by jp100nx »

Don't working : Lost Complex map, built with the mod, is not visible online by any people -tested on my server-

Others maps, with mod added by editing, don't work too.

Others mods works great, just WhiteRock don't want , for the moment ...
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Chevron
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Joined: 07 Apr 2011, 16:41

Re: My first Mod for TM2 Canyon

Post by Chevron »

I answered to:
isamu wrote:[...]
Wait a second wait a second....I'm confused...does the server host need to run the server with maps that have this mod enabled, in order for us to see the mod? Or can we simply apply the mod on our own PC, and then jump into any server and see it applied?
- You did.
- And...
- ...I didn't.
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jp100nx
Posts: 43
Joined: 29 Aug 2011, 16:19
Location: France
Contact:

Re: My first Mod for TM2 Canyon

Post by jp100nx »

Update info :

On French forum, an user have hosted a server with WhiteRock visible.

Only the locator file must be in Mod folder (on server files) and the mod will downloading successfully ingame :clap:

(so don't put the GBX, only locator)

I hope it'll work for you ;)
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CoastKid
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Re: My first Mod for TM2 Canyon

Post by CoastKid »

Thanks for investigation jp100nx :thumbsup:! (and sorry for delay)
Very useful info :thx: !
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Ceety
Posts: 35
Joined: 01 Sep 2011, 21:30

Re: My first Mod for TM2 Canyon

Post by Ceety »

Yep thanks for the information.

Very usefull :thumbsup:
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jp100nx
Posts: 43
Joined: 29 Aug 2011, 16:19
Location: France
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Re: My first Mod for TM2 Canyon

Post by jp100nx »

Hi !

I'm sorry and i don't understand why, but today it's not working :cry:
Mod don't load :shock: :?

So confused ... :oops:

:arrow: Coastkid, i have an idea for help all admins server who wants put maps online with your mod :

- make us a normal .zip archive please !

You can add a message on mod topic presentation, example "if you're admin server and you want put mod online, please MP"
And you can check logins they have pay you 100 planets for be sure.

Please ! :thx:
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