Allow users to adjust power of FXAA

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_Junky
Posts: 198
Joined: 11 Aug 2011, 22:32
Location: France (92)

Re: Allow users to adjust power of FXAA

Post by _Junky »

Expack wrote:Actually, it's possible to use FXAA under DX9, if this statement from the latest Deus Ex: Human Revolution patch changelog is evidence:
Yes of course, I was just commenting on why you can use "real" MSAA with low quality shaders but are limited to FXAA with high quality shaders. But yeah, being able to adjust the amount of FXAA would still be better than nothing, although I think FXAA will never look as good as MSAA.
Image
CiCerO
Posts: 5
Joined: 07 Sep 2011, 16:16

Re: Allow users to adjust power of FXAA

Post by CiCerO »

Hey horse,

I did what you said, but the game crashes, also the launcher when i click play.
Shaders on "Very Nice", AA off.
Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Allow users to adjust power of FXAA

Post by Dany0 »

I support this. Also add multi-screen resolution screen space ambient occlusion(the fastest and removes noise) and use something cool like volumetric textures on the mountains.
crazy_horse
Posts: 83
Joined: 16 Sep 2011, 00:31

Re: Allow users to adjust power of FXAA

Post by crazy_horse »

CiCerO wrote:Hey horse,

I did what you said, but the game crashes, also the launcher when i click play.
Shaders on "Very Nice", AA off.
What is your PC setup, do you have the latest direct x 9 installation.
Do not feed the trolls or they will poo on you
jankkos
Posts: 37
Joined: 28 Aug 2011, 17:16

Re: Allow users to adjust power of FXAA

Post by jankkos »

crazy_horse wrote:
CiCerO wrote:Hey horse,

I did what you said, but the game crashes, also the launcher when i click play.
Shaders on "Very Nice", AA off.
What is your PC setup, do you have the latest direct x 9 installation.
It crashes for me too. I have latest directx installed and GTX580.
crazy_horse
Posts: 83
Joined: 16 Sep 2011, 00:31

Re: Allow users to adjust power of FXAA

Post by crazy_horse »

There should be a file called log.log which was generated by the dll, please post the contents of that file, it is not very long.
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jankkos
Posts: 37
Joined: 28 Aug 2011, 17:16

Re: Allow users to adjust power of FXAA

Post by jankkos »

crazy_horse wrote:There should be a file called log.log which was generated by the dll, please post the contents of that file, it is not very long.
There is no such file. The game crashes instantly when I press "Play" if I have your files in the folder.
crazy_horse
Posts: 83
Joined: 16 Sep 2011, 00:31

Re: Allow users to adjust power of FXAA

Post by crazy_horse »

Does your folder look like this:
Image

otherwise try replacing the contents of fxaa3_11.h in a text editor with this
http://pastebin.com/fzpxerHc
Do not feed the trolls or they will poo on you
nasone32
Posts: 2
Joined: 02 Oct 2011, 20:10

Re: Allow users to adjust power of FXAA

Post by nasone32 »

works like a charm for me, thank you. (ati 6970)
FXAA is not as crisp as custom ati antialiasing i'm used to, but at max power the game really looks nicer.

I must admit i had been looking for something like this for sooo long... thanks, really :thumbsup:

on the old united forever i used to trick the drivers by renaming the exe to ut3.exe, because since dicember 2010 (if i remember correctly) ati blacklisted trackmania so the drivers won't apply antialiasing even if they are forced to do so by the user.
nasone32
Posts: 2
Joined: 02 Oct 2011, 20:10

Re: Allow users to adjust power of FXAA

Post by nasone32 »

re-posting because i changed my mind after a bit playing: full-power fxaa is maybe too blurry, normal is sharper and more enjoyable in the long run...
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