Why aren't the tracks more like E04 or D02 rather then A03?

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Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Why aren't the tracks more like E04 or D02 rather then A03?

Post by Dany0 »

When I first saw the announcement I thought all the tracks, both by community and nadeo would be like E04(well, maybe not that fast), 20% GP and with minority stadium/asphalt-ish. Why? It's so much more fun :( What, anyone else?
gnu_ukc-x
Posts: 6
Joined: 19 Sep 2011, 13:52
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Re: Why aren't the tracks more like E04 or D02 rather then A

Post by gnu_ukc-x »

Well you must surely know the answer to that one ...... build you own tracks, and that way you get to enjoy the game on the track type that you enjoy.

If you upload it to TMX Exchange, others will try it, and if they like it they will put it in their server rotations.

Alternatively, if you're in the position to rent your own server, you get to fill it with tracks you and your friends like, whether the public likes them or not.

I used to make quite a few tracks for TM1, and used to mix them in with many other people's custom tracks. Some of my tracks people liked, other hated them, you have to face the fact that you can't please everyone. You do have to learn to develop a 'thick skin' and try not to get too upset by criticism though, as it's hard not to react when someone just says "s**t track", when you took many hours to build it.

On the other side of the coin, when someone says "great track", you get to feel that you have done something reasonably worthwhile, which encourages you to make another one.

Cheers
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