What's TM1 for you? Stadium maybe


If you don't like the physix of a NEW game, go back to the old one..
Don't expect changes in gameplay (fortunatelly).
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So island isn't TM?Azranos wrote:You should fix the handling to the same as it was in TM1, or you should rename the game, it doesn't deserve the TM tag on it with the current state of driving.
Yeah. This was posted during beta, and the beta4 update actually tweaked the driving physics so that you can better handle the wall-rides and loops now. It's comparable to dirt, more or less so tapping the turn keys will let you gradually adjust your parabola. Before you couldn't even do that. It's still loose but at least you don't fishtail out for the smallest adjustment or attempting to adjust your parabola for exit.Trackmaniack wrote:At your OP, xanatos, if you can't handle a complex wallride with a parabolic arc, then it's not built for the car and hence, not your fault if you fishtail out of it. I have an insane 3-point turn split wallride in one of my tracks (soon to be uploaded, I hope), but the easiest way through it is hit the boost and then angle your car up and around, so you coast around the wallride like this: /---\ More or less. You angle up, drift your way through, and then angle down on your way out. If you have to adjust much more than that on a wallride, it's probably not built right.
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