isamu wrote:
Is a bit misleading. Yes you can *THEORETICALLY* use White Rock in an online multiplayer race, but you failed to mention that the server needs to support it as well. Otherwise the graphics remain the same.
Failed ? I can't read your mind (at least for now), i'm just give you a simple answer on a simple question.
isamu wrote:
This is pretty disappointing, as I was all excited thinking I'd be able to see these beautiful White Rock graphics on ALL the maps I enter online. The strange thing is, when you apply any of the graphical mods for TM1/Nations/United, the modified graphics actually *remain* modified indefinitely and can be seen on ANY track you play, until you uninstall it.
CoastKid I realize you made this mod with the best intentions, and I'm not blaming you since this appears to be a restriction that Nadeo has implemented for the modding part of the game, but in all honesty White Rock is more or less useless to me, as there is maybe only 1 or two servers that have this mod applied to its maps. Is there *ANY* possible way you can please make a version of White Rock where, upon loading it, the graphical alterations can be seen on ALL tracks/maps whether online or off? This would be a tremendous breakthrough as I'm sure there are a lot of other people that wish they could see these White Rock modified graphics in all Canyon tracks/maps.
Please let me know if this is possible, because I really do like what you've done here with White Rock.
You are not first who ask me to refuse from Maniacredits/Packs system, but my answer is same, i will support Maniacredits/Packs system, just because i believe that NADEO make this system to make game better and not to just clone coppers system.
So if you have problems with packs and servers then go ask NADEO to fix it or someone who make server software/plugins, but not me.
Also i agree with Fix, maps and mods must be together in tm2, for example new lighting system generates lightmap for each track, 98% of this lightmap based on current texture mod state, Global illumination/Color bleeding/ bounces, sun color, sky color, lights color.....
So if you will use my mod with map that have lightmap calculated with standard Canyon textures, you will get anomaly red lighting, because your baked light bounces reflects RED rocks (!) not green or white, and you will get much more anomalies on your map if there will be difference in sun and sky color/brightness between original map mod and wrapped server mod.
So as you see, even if it will be possible,it will cause problems, anomalies and quality decrease.
Also as possible solution you can just take your server maps and assign mod on them in editor + recalculate light after that, no need to move or add a single block. After that you will get your maps with my mod in high quality and without any anomalies.