More blocks are required

Talk about the track editor here

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eBusiness
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Re: More blocks are required

Post by eBusiness »

In my view it is not so much the number of blocks as it is the type of blocks that is problematic, they are mostly quite purpose-specific.

They for some reason wasted a lot of time making the asymmetric basic track meaning that the same number of blocks make fewer different combinations of turns and inclinations, but many pieces have a mirrored double that does nothing new.

There is a bunch of pieces for making tunnels underground, but you can do absolutely nothing but make a plain road with those. Old-school concrete blocks are fortunately in the game, but they only work well for big open high-speed sections. For narrow stuff there are some pieces offering limited options.

It is not widely different from other TM games, but the problem seems to be worse for this game.

Make the blocks smaller and more generic, not larger and more specific.
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EnaiSiaion
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Re: More blocks are required

Post by EnaiSiaion »

Nadeo said they didn't want freeform (concrete) blocks because they prefer "normal looking environments" as a contrast to crazy stunts.

Stadium didn't really look like anything, which is why it was so well received (you could do whatever the hell you wanted without Nadeo telling you how they want the track to look) but TM2 is a sequel to TMO/TMS instead of TMNF.
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crazy_horse
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Re: More blocks are required

Post by crazy_horse »

I found it really constraining in map design that there are no slight corners, I cannot make s'es, I can't Have a U that comes in slanting up and out slanting down (or flat), I've always wanted to make a map that resembles Monaco, but it's impossible, all the corners are far too sharp and all right angled, the tunnel is the same, no gradual turns. The tunnel ramp pieces are stupid, the ones that curve and ramp are designed to throw cars off the track.
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eBusiness
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Re: More blocks are required

Post by eBusiness »

EnaiSiaion wrote:Nadeo said they didn't want freeform (concrete) blocks because they prefer "normal looking environments" as a contrast to crazy stunts.
Link, or it didn't happen.
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Chevron
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Re: More blocks are required

Post by Chevron »

Block 9-2-4 needs a mirrored version.
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Whitestar
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Re: More blocks are required

Post by Whitestar »

The Canyon editor is so insanely limited in blocks that even the most creative of mapmakers will struggle to produce anything that is not a replica of at least twenty other maps. A good example is the overuse of the blocks 1/1/_3,4,5,6, yes it's an interesting block and depending on how the map works before it, you can maybe drift, slide or fs it but when you've driven it fifty times on fifty "different" maps, it gets kind of stale!
I have to agree with this. Why aren't there any diagonal road blocks for example? And there should be a lot more different turns. It's much harder to be inventive and make new and different tracks when there is so little to pick from. In TMUF stadiums there was a bit more at least.

Also I think the editor should allow block mixing by default, at least for some blocks, although maybe there are coding reasons this cannot happen, I don't know. But with block mixing a whole new world of creativity would open up.
xanatos.chimera
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Re: More blocks are required

Post by xanatos.chimera »

Yeah, I noticed that when I tried to adapt the designs of existing F1 circuits and go-kart circuits to TMUF tracks. I had a little more hope for Canyon where I thought I'd be able to have diagonal track pieces, but it still really seems like I have to improvise with reversing turns as everything still follows the cardinal axes, x and y. Probably too many coding issues with allowing for free-form track drawing.

Though, judging by the extensiveness of the White Rock Canyon mod, it may have more been a time issue than an actual code limitation.

I wonder if it'd be possible to create a mod that would allow free-form trackpieces so one could draw corners that don't conform to the existing grid and so forth? Any modders in here know where to start with mod-making?
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Whitestar
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Re: More blocks are required

Post by Whitestar »

Also, wouldn't it be great to have a "dig" tool, that you could dig a tunnel anywhere in a mountain with and then place whatever road block you like there, and also dig a hole in the ground that doesn't necessarily have to go all the way down to water.
The way it is now we have to either make a hole that goes all the way down or use one of those specific cliff blocks that carve a small canyon in the ground. And the tunneling is really limited, as someone else here said.
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Re: More blocks are required

Post by Chevron »

We need transitions between 3-3-2 and 3-4-2 and between 4-4-2 and 4-5-2. (high priority)
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