The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc..

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+1ciccipicci wrote:Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc..
I was disappointed when I found out that there was no waterfall entity to add to dams!crazy_horse wrote:+1ciccipicci wrote:Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc..
+1
+1
MOAR epic adventures, what about a waterfall!
Yes Monster Truck Madness 2. But this is Trackmania.EnaiSiaion wrote:Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
And more than a decade later...Neox94 wrote:Yes Monster Truck Madness 2. But this is Trackmania.EnaiSiaion wrote:Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
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