Train routes and trains!

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ciccipicci
Posts: 42
Joined: 15 Sep 2011, 13:09

Train routes and trains!

Post by ciccipicci »

Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc.. :D
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maniaracer
Posts: 75
Joined: 16 Sep 2011, 12:30
Location: UK

Re: Train routes and trains!

Post by maniaracer »

fs trains...

/ :yes: \ mod fits;p - maniascript
crazy_horse
Posts: 83
Joined: 16 Sep 2011, 00:31

Re: Train routes and trains!

Post by crazy_horse »

ciccipicci wrote:Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc.. :D
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MOAR epic adventures, what about a waterfall!
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dsi1
Posts: 45
Joined: 26 Sep 2011, 01:46

Re: Train routes and trains!

Post by dsi1 »

crazy_horse wrote:
ciccipicci wrote:Thinking on something more than more blocks, it'll be great to implement animated "obstacles" to each environment and making it more live and challenging. The Train's idea is simple: the possibility to build up a train track like the road one and trains to run there (maybe with settings to customize for arrive in a certain moment in a point).
The results? Cars that runs on binary with running train on their back, eciting jumps an istant before a train arrive..ecc ecc.. :D
+1
+1
+1
MOAR epic adventures, what about a waterfall!
I was disappointed when I found out that there was no waterfall entity to add to dams!
burgers
Posts: 17
Joined: 05 Sep 2011, 09:25

Re: Train routes and trains!

Post by burgers »

Good grief we will already have trackmania were getting shootmania and quest mania, you want to add train mania as well
arrrggh :lol:
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EnaiSiaion
Posts: 327
Joined: 28 Jul 2010, 14:21
Location: Vlaanderen

Re: Train routes and trains!

Post by EnaiSiaion »

Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
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Neox94
Posts: 20
Joined: 21 Aug 2011, 19:59

Re: Train routes and trains!

Post by Neox94 »

EnaiSiaion wrote:Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
Yes Monster Truck Madness 2. But this is Trackmania.
metoxys
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Re: Train routes and trains!

Post by metoxys »

OOooooooh Multi-Track Drifting!
dsi1
Posts: 45
Joined: 26 Sep 2011, 01:46

Re: Train routes and trains!

Post by dsi1 »

Neox94 wrote:
EnaiSiaion wrote:Monster Truck Madness 2 in 1998 supported moving objects in the track editor.
Yes Monster Truck Madness 2. But this is Trackmania.
And more than a decade later...
CoMAN
Posts: 25
Joined: 18 Aug 2011, 09:32

Re: Train routes and trains!

Post by CoMAN »

If you have moving objects you will remove the basics in TM; a static track, with one type of car for everyone = the same experience for all, all the time. Remember windmills in TMO? If you had to jump trough the spaces between the wings, it was so random if you got trough... TM isn't random, its pure skills :)
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