Yes please talk to her, maybe she wake up thenJeRyo wrote:Thanks all for your messages. E3 was very nice and forI will personally speak with Angela Merkelwiidesire-2 wrote: I hate it to live in Germany, our politicans...![]()
Well for me, the drift is much more sensitive than in TMN, I think, and sometimes very useful if you don't want to know how a Canyon can be deeptcq wrote:
Let's see if this drift is somehow different to the tmn drift, at the moment it looks like it is (looks a little bit like the island drift, but with way less speed loss) and this seems to be a good developement. (Prepares to get hit by all "bah, it's not stadium V2 and it's not free" players).

Well what I saw from all gameplay footage that the drifts are competely different from Island.
I would even go so far as to say that drifting in tm2 canyon is faster in curves than when you don't drift. That's the opposite of Island: When you drifted, you lost

Also I saw that it's very easy at some jumps to fail with keyboard.
Just look at http://youtu.be/R_3drens_fU?t=11m5s
With keyboard it's very hard (without training) to drive accurate for example in the middle of the track. That's why the driver here fails at the entire jump, because he can't be as accurate as with controller.
From this it appears that hardcore gamers will need again a controller/joysticks at difficult tracks, against what Hylis?(it could be another developer) said about the handling ( he said it wouldn't be like Rally, where keyboard drivers have an disadvantage).
In the end it was clear for me that I will continue to drive with my Xbox 360 Controller for pc.