What will change

Discuss everything related to Trackmania 2.

Moderator: English Moderator

nocturne
Posts: 208
Joined: 23 Jun 2010, 21:31

Re: What will change

Post by nocturne »

Can't imagine being allowed to purchase environments with coppers/planets... Kind of would defeat the purpose of releasing the game with episodic content.
-DexM-
Posts: 2
Joined: 08 Aug 2010, 15:23
Location: Switzerland

Re: What will change

Post by -DexM- »

Slig wrote:You mean actual PF maps ??? it won't be the same enviros than actuals TMUF ones, so none of existing maps will work on TM2 of course ;)
No, actually I really meant PF maps built in TM2 :) The reason I asked this question is because 2 different guys told me that PF maps wouldn't work on TM2, in the sense that if you try to build a PF in TM2, every time you "try" it the car would do something different.... which makes no sense to me... but who knows :roll: lol
User avatar
Knutselmaaster
Posts: 1206
Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
Contact:

Re: What will change

Post by Knutselmaaster »

-DexM- wrote:I heard somewhere that the press forward tracks would not work anymore in TM2 :shock:
I'm just wondering:
1) if this is true
2) why they wouldn't work

Does anyone have any info about that?
PF tracks don't work in TMF on some servers because there is an option (to prevent macros) that slightly changes starting position each time you start a race.
As this protection seems quite effective i suppose it will be there for TM2 also.
If it will be intergrated in the server, not optional but always activated than PF won't be possible anymore.
I hope that it will be optional if it is going to be in TM2, so that the PF fenomena won't die, as it is something very special that i haven't seen in any other game yet.
User avatar
Slig
Posts: 637
Joined: 15 Jun 2010, 11:52
Location: TraXicoLand

Re: What will change

Post by Slig »

nocturne wrote:Can't imagine being allowed to purchase environments with coppers/planets... Kind of would defeat the purpose of releasing the game with episodic content.
I don't see why. TMU/TMF could be bought with coppers.
Of course the basic daily earned Planets for a single enviro would not be enough to buy the next enviro, the Planets price would more probably computed to buy 1 enviro of 5, 4 or 3, so making a kind of discount for those who buy for real most enviros.

Or, instead, there could be the possibility to have enviros discount prices, online, depending on the number of enviros that the player have already bought.
The Planets option have the advantage that it incitate more players to do community stuffs, or win competitions with Planets prizes, to get more Planets. And such activities are good for the game life.
Knutselmaaster wrote:PF tracks don't work in TMF on some servers because there is an option (to prevent macros) that slightly changes starting position each time you start a race.
As this protection seems quite effective i suppose it will be there for TM2 also.
If it will be intergrated in the server, not optional but always activated than PF won't be possible anymore.
I hope that it will be optional if it is going to be in TM2, so that the PF fenomena won't die, as it is something very special that i haven't seen in any other game yet.
Exactly.
A possibility would be to have it not configured at server level, but being an option in the map creation, so only maps which need PF would activate it.
User avatar
weerwolf
Posts: 603
Joined: 15 Jun 2010, 21:21
Location: Wijchen, Netherlands
Contact:

Re: What will change

Post by weerwolf »

Slig wrote:Exactly.
A possibility would be to have it not configured at server level, but being an option in the map creation, so only maps which need PF would activate it.
Yes, turn it around. Have it actived by default. Turn it off by choice.
User avatar
RC-Scottyboy
Posts: 36
Joined: 15 Oct 2010, 22:56
Location: Seomewhere Gelderland

Re: What will change

Post by RC-Scottyboy »

Bramble wrote:None of the 7 environments are in TM2. It's a sequel, not an update to TMN/UF.

So the answer is everything will change because it's an entirely different game. The other games will continue to be supported (hence the "Forever") in the names. If you want to continue playing any of the current 7 environments then you'll have to do so on the games we have now.

Furthermore, it took about 6 months for people to realise you could slide on Stadium. I played it before anyone knew about sliding and it was still a great game, hence I kept playing until people figured out slides. Sliding is infinitely slower on the other 6 environments anyway, so I don't see it to be a problem if there isn't a slide environment on the new game.

It's a new game, we want new techniques and challenges to master, not just the same old things we've been playing for years.
You're right, but there has to stay something from TMUF/TMU/TMO/TMS/TMSE/TMN/TMNF so we never forget that game. ;)
Straight from the RC team
there's a new team named:
Team ®iginal

Be yourself, be ®iginal.
User avatar
Mandark
Posts: 1277
Joined: 15 Jul 2010, 17:58
Location: Romania

Re: What will change

Post by Mandark »

The feeling of playing the game will be the same!
Specs
Motherboard: Asus ROG Maximus VII Formula
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
GPU: Nvidia GeForce GTX 980 Ti
RAM: 16GB
Operating System: Windows 10 Pro
1D3R
Posts: 13
Joined: 03 Nov 2010, 07:17

Re: What will change

Post by 1D3R »

interesting reading ;)
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 1 guest