Speculations, It doesn't necessarily mean these triggers will be used
(doesn't even mean they still exist in the .exe as the extract was done during the multiplayer
beta in august. All was extracted from ManiaPlanet.exe):
Anyways:
Quoted Arc_ on Mania Creative:
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2D008000 CSmPlayer
2D00800D float BotAgressivity
2D00800E int BotAgressivityDoublingTime
2D00800F int BotPathOffset
2D008010 float BotPathSpeedCoef
Ok, so we will have AI players.
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2D008015 enum AvailableAction { Jump, Run, Climb, Fly, GrapleRope, GrapleSpring, Crouch }
Grappling hooks!
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2D008021 bool IsCloaked
2D008022 bool IsStuck
2D008024 bool IsEvolving
2D008025 uint ModelEvolution
Cloaking - some sort of invisibility pickup a la UT? And what's with the evolution - progressive character upgrades during a deathmatch game?
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2D00C000 CSmArenaRules
2D00C00F bool FeatureWallJump
2D00C010 bool FeatureRocketJump
2D00C011 bool FeatureDoubleJump
These don't really require any guessing.
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Further in the topic the
RequestPlayerChangeGun string is also under speculation. (which is odd as there was talk about only 1 gun)
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entire article plus download of entire list here)