Get rid of the billboarding plants!

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Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Get rid of the billboarding plants!

Post by Dany0 »

Please nadeo please! They are so irritating! I don't care how you do it, just do it! :teub:
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Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
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Re: Get rid of the billboarding plants!

Post by Trackmaniack »

What are you talking about?
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teapot10101
Posts: 11
Joined: 23 Jan 2011, 08:49
Location: Las Vegas, Nevada, USA

Re: Get rid of the billboarding plants!

Post by teapot10101 »

I think he's talking about how the vegetation always faces the camera, just like the trees in Super Mario 64.
Billboarding is when a 2D sprite always faces the camera in a 3D world.
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Trackmaniack
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Re: Get rid of the billboarding plants!

Post by Trackmaniack »

teapot10101 wrote:I think he's talking about how the vegetation always faces the camera, just like the trees in Super Mario 64.
Billboarding is when a 2D sprite always faces the camera in a 3D world.
I can understand their complaints, but the only place where this would really be a legitimate problem would be in rendering 3D HD vids... :-?
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Xzalander
Posts: 8
Joined: 20 Oct 2011, 09:48

Re: Get rid of the billboarding plants!

Post by Xzalander »

Wafer thin plants, that turn invisible when you drive around them : vs : Billboarding...


:roll:

Billboarding please.
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Trackmaniack
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Re: Get rid of the billboarding plants!

Post by Trackmaniack »

I think OP wants full-3D trees...
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windows3.1
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Re: Get rid of the billboarding plants!

Post by windows3.1 »

Full 3D everything would make it practically impossible for anyone besides NASA to play TM2.

Still, things do need to be improved graphics-wise on the account of plants and clouds (clouds especially). Take a page out of Mojang Studios' book and put the clouds on a moving skybox. You won't even have to change the files for the clouds. The plants could use better resolution (rendered photos, maybe?), but that's more or less it.

Most of this can be fixed with a mod, however.
Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Get rid of the billboarding plants!

Post by Dany0 »

Well you have this:
http://www.antisphere.com/Research/Volu ... boards.php

CUDA/OpenCL accelerated this would be faster then the billboarding now. Rendering one or ten or a hundred costs nearly the same.


At least for the video rendering... Or when you crash, all plants 10 meters away rendered using this technique :thumbsup:

Not counting I would really really really really really really love to see this in action in a real game. Just for the lulz of it.
Dany0
Posts: 97
Joined: 29 Jun 2010, 17:04

Re: Get rid of the billboarding plants!

Post by Dany0 »

bump, it's disgusting
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