ManiaPlanet Server 2011-10-12

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Slig
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Joined: 15 Jun 2010, 11:52
Location: TraXicoLand

Re: ManiaPlanet Server 2011-10-12

Post by Slig »

Hi,

Not really dedicated bugs, btw i don't really now where to report them :
- ingame server doesn't show manialinks at all
- GetServerPackMask on client game return 'Alpine' :lol:
rat_in_car
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Re: ManiaPlanet Server 2011-10-12

Post by rat_in_car »

Slig wrote:- GetServerPackMask on client game return 'Alpine' :lol:
Maybe you use only mountains in your map and no canyon blocks then game recognize this as Alpine. :) As I suppose, if you made flat map, you'll get 'Desert' as map type. :P
svens
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Re: ManiaPlanet Server 2011-10-12

Post by svens »

(delete me)
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Sandzange1
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Joined: 13 Sep 2011, 08:30

Re: ManiaPlanet Server 2011-10-12

Post by Sandzange1 »

Slig wrote:Hi,

Not really dedicated bugs, btw i don't really now where to report them :
- ingame server doesn't show manialinks at all
- GetServerPackMask on client game return 'Alpine' :lol:
rat_in_car wrote:
Slig wrote:- GetServerPackMask on client game return 'Alpine' :lol:
Maybe you use only mountains in your map and no canyon blocks then game recognize this as Alpine. :) As I suppose, if you made flat map, you'll get 'Desert' as map type. :P
What do you mean ?

Should i try to run the server only with flat maps ?

Are you sure you entry is right for my post ?

Back to my problem.
Here are 2 screenshots which show you what happen with the server, when he tries to synchronize the players.

This picture show you the maxed out of the cpu while he tries to sync.
Image

This picture is after the sync.
Image

The map which is loaded @ the screenshot has no mods or something else.

Sometimes there is the problem, when someone joins the server, there are some small "laggs".
This happened only when some players join, not to all just to some.
The origin doesn't matter.

Code: Select all

                 <connection_uploadrate>100000</connection_uploadrate>
		<connection_donwloadrate>100000</connection_donwloadrate>
is it normaly that the players join over the 2350 port , when i changed the port in the config ?

Code: Select all

		<force_ip_address></force_ip_address>
		<server_port>2353</server_port>
		<server_p2p_port>3453</server_p2p_port>
		<client_port>0</client_port>
		<bind_ip_address></bind_ip_address>
		<use_nat_upnp></use_nat_upnp>
This is @ each root server.

Greetz Sandzange
om23
Posts: 568
Joined: 29 Aug 2010, 21:29

Re: ManiaPlanet Server 2011-10-12

Post by om23 »

finaly all the bugs´ll be spoted on donwloadrate :roflol:
however, let´s see if xbx is so nice to say something at this :?
═╦═╔╦╗LAN-Party »»» :pil :pop: :pil
rat_in_car
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Re: ManiaPlanet Server 2011-10-12

Post by rat_in_car »

Sandzange1 wrote:Should i try to run the server only with flat maps ?

Are you sure you entry is right for my post ?
Of course not, I apoligize. It's just my not so good sense of humour. :)
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kapsubm
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Re: ManiaPlanet Server 2011-10-12

Post by kapsubm »

Interesting thing is : i had this problem also today, cpu was on 110 % for about 4 minutes, (in my case it was loading a mod) - is there a proper way to just use standard mod for a server ? - i just found the force mod thing , but i am not shure if this is what i want ... (in the description it looks like its used for lading a special mod, but i just want to have the standard mod to get load of my server when some moded maps are loading.

Sandzange1 wrote:Back to my problem.
Here are 2 screenshots which show you what happen with the server, when he tries to synchronize the players.

This picture show you the maxed out of the cpu while he tries to sync.
Image

This picture is after the sync.
Image

The map which is loaded @ the screenshot has no mods or something else.
Greetz Sandzange
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nocturne
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Re: ManiaPlanet Server 2011-10-12

Post by nocturne »

I was saying that it could be caused by a forced mod... if you aren't forcing one, then it shouldn't be the problem. That as a cause just came to mind as I've experienced it myself in the past.

Other things to try.. clear the server cache, disable p2p upload/download (it's not really necessary), tweak your connection settings.

More importantly, what kind of network setup are you on?
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Slig
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Re: ManiaPlanet Server 2011-10-12

Post by Slig »

The xmlrpc connection is forced closed by the dedicated each time the sent data is above 512KB !
It is a real problem when using the WriteFile method, because many Canyon maps can be bigger than that once base64 encoded (it means a limit probably between 350KB and 400KB for the map file)...
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Sandzange1
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Re: ManiaPlanet Server 2011-10-12

Post by Sandzange1 »

Slig wrote:The xmlrpc connection is forced closed by the dedicated each time the sent data is above 512KB !
It is a real problem when using the WriteFile method, because many Canyon maps can be bigger than that once base64 encoded (it means a limit probably between 350KB and 400KB for the map file)...
Hello Slig

Will this be changed soon ?
Can i change it by myselfe ?
Or it there no way to change it ?

Maybe you could show me a picture, what happend there so that i can understand it better ?

Greetz Sandzange

PS: Thats the reason for the laggs when someone joins the server ?
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