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EnaiSiaion wrote:Actually the bumpy roads are the only fun ones: the ground roadmain and the cliffside roads (which are a lot easier than people think they are). The annoying ones are the flat roads with crash barriers because you have about 0 margin for error.
Tracks made entirely out of GP and platform blocks are much more competitive - a well made GP laps track is easy to finish but highly competitive. Check out my NASCAR series at Mania Exchange.
Agreed ........ Thats all we can do mate.coda514 wrote:There are a handfull of standout tracks but not nearly as many as TMN, But, think about how long people had been making tracks for the previous TM iterations. I believe as time goes by tracks will continue to improve. The sheer number of tracks being made and the law of averages guaranties a good track every now and again. I say, give it time.
Actually, 5% of the tracks are crap. On the servers I frequent the tracks have been mostly good or really good. No complaints whatsoever.alan_ch wrote:95% of the maps are crap.
Are you complaining about something that requires skill? You just need more practicealan_ch wrote:The car in TM2 is shaking way too much. Yeah, it does not matter on the wide roads. but it very much does on the narrow roads.
Would you please review what you just said and check for logic errors? Thank you.EnaiSiaion wrote:Skill should mean that driving well improves your time, not that driving well is the only way to not crash.
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