Improve Skill System

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luftisbollentm2
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Re: Improve Skill System

Post by luftisbollentm2 »

Its good system and i agree that the sp is way to high. and your limit looks good +1
and yeah you should get more for the harder tracks ofcourse,
or maybe not becouse of the challenge to max out those simple tracks.
i think it count your top 10 in sp now, but if all tracks go to sp instead that would be much better. i think

As it is now 0.01 sec on a01 gives you 500.000 or more, LOL
the first how do 23.99 get around 3.000.000 LP
that is redicolus.
i dont think they do anything about that now but we can hope they add that in the next env.
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hongfa
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ER............

Post by hongfa »

8-) :yes: Hey, I agree with this too, most skillpoints are for A tracks. I would suggest a multiplier. A=1x B=2x C=3x D=5x E=10x or something like that. I think this would solve the problem best.
the_maniac2
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Re: Improve Skill System

Post by the_maniac2 »

I agree with the principles of the first system for the reasons vanquish stated but the execution of it doesn't work for the reasons that drowned out said. I believe the system won't change as that would make too many people complain, especially the people who have tried so hard for the top times on the a tracks, therefore I think your system is a good idea and I'm all for it, but I have (what I think is) a better idea...
I think there should be another leaderboard that shows the times you have added up on all of the Nadeo tracks. This would make getting 0.01 off of A01 almost pointless when you could get 5 seconds off E05 which would contribute more to your ranking. This would reward you for playing mostly the hard and long tracks (especially endurance tracks) well, showing consistency instead of fluking the top time on A0 something and getting a bazillion SP. It forces you to be at least decent at all the tracks instead of being able to concentrate on a few but get wr's, and therefore tonnes of SP. You cannot avoid the tracks you don't like as they are the ones you need to improve on most, this means you have to be good at all types of driving and cannot simply concentrate on 1 type of track. Also I don't think it would be too hard to implement, given that it saves all your times already, and would be IMO the greatest new feature realistically possible in TM2.
I'd like to hear what you guys think about this, and if nobody likes it then put my vote towards the ax1 bx2 cx3 etc thing.

just my 2 cents,

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luftisbollentm2
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Re: Improve Skill System

Post by luftisbollentm2 »

sp limit is a good idea, something like the lb (leader board) for nadeo tracks on tmx, where (10000 lb per track is max) and if someone beat the best he/she got the 10000
and nr 2 adjust and lose point
i just notice that top 9 sp leader, all is about A and B tracks.
and the leader only played A tracks.

so this system is crazy unfair becouse you can never get 2 miljon sp for a D track. except the big loop track.

for me skill point is not so fun becouse i dont play a track 6 hour to take one rec.

maybe a 10 offical race per track and day at your own pace
than you can choise if you want to practice and if you practice say 1 hour then you have 10 chance show what you learn and do a good run, that is skill imo.

Lik3D"riolu! did 23:97 on a1 so imagine if that was an official run he meight get 4 miljon sp.

A and B is the best chance then the other are useless at this point but maybe after a while it will level out becouse they are much harder to drive

setup sp per track would be awesome..
say 23.00 sec on A01 gives = 200000 (never mind its not possible but that is the point) just a limit
and 3.00 minutes on D05 gives = 1000000 also not possible but you know what i mean don´t you. ^^
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riolu
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Re: Improve Skill System

Post by riolu »

It doesnt depend on which time you drive. A 23.97 on A01 would give the same amount of SP like my 24.00, it depends only on how many players submitted an official time.
Maybe in 1 year even the D tracks will bring 1 Million SP, just like in TMUF. The amount of SP you get for a time increases every day, lets say on one day you get 560.000 SP for a WR, the other day its already 561.300 SP worth ;) (just an example, this depends on how many official times are submitted as well).
But the system is alright how it is, I probable wouldnt welcome a new one.
v4nkw15h
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Re: Improve Skill System

Post by v4nkw15h »

acceleracer_01 is right. The points are not awarded based just on your time but on the number of people who have competed on a track and how many people you have beaten. The more people you beat, the more points you get. You are rewarded the most points for the most difficult challenges. If someone beats riolu on A01 they will take his 2 mill points and his 24.00 time will then be worth the same as 2nd place now gets.

I find this subject a little strange. If suddenly the D and E tracks were where the most points were available, the better players would concerntrate on those instead and suddenly you would find that things have become even more difficult to get points. You would end up having to play the most difficult tracks instead and people would complain for that reason.

I will reiterate my view that although the A tracks are the easiest to drive they are also the hardest to achieve high points on. During the last week I had lots of free time and was enjoying playing this game to try and beat my scores. I spent 3 days on B1 and B2. I racked up 400,000 points in those 3 days of play on those two tracks. I then decided to give A01 a shot even though I knew it would be very hard to get a top time. On day one I only had 25000 points. On day two I pushed that up to 58000, and on day 3 I got to 88,000. I would have got 160,000 if I'd matched my best practice time but I could say that about any track. So the points I received for A01 were 4 times less than I got for B1 and B2 given the same ammount of play time and practice. That's because of the level of competition on A01.

My point is that if you think you have to play the A tracks to get points fast you are just plain wrong. The points are easier to achieve on all the other tracks because the level of competition is weaker. So if your justification for this proposed new system is to entice people to play tracks other than the A tracks for points then it's rather moot, because it's already more beneficial to play any of the harder tracks if you want fast points. Only the very top players will earn the big points on A level tracks and everyone else will earn less than if they had invested the same ammount of time in B or C tracks for example.

Just because 2mil points are available for A01 doesn't mean you will ever get them. It's way harder to get 100,000 on A01 than any other track in the game. So if you want to play other tracks for points then go right ahead because you will earn the points faster and easier anyway.

The points go wherever the most players go and where the competition is the hardest and that's exactly how it should be. I understand the concept that more points should be given for harder tracks but give the game time and the best chance to earn some big points will start to be on the D and E tracks. Right now more people like the easier tracks but already A01 has become super hard to get a good score on. People will start to move towards the B tracks to find points, then the C tracks. You already should be doing this because points are already easier to earn on B tracks than most of the A ones.
DrownedOut
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Re: Improve Skill System

Post by DrownedOut »

As I pointed out, as you did not take into account, is that those track skill points are hopelessly inflated by 350,000 (and continuously counting) official times by players who hardly manage a gold time. Those same players do not inflate the skill points of the harder tracks because they do not play them, they have a hard time even passing the track officially, if they even try. And that is 100% fact because they do not even go for times on those tracks, the official times don't even have 10 local times filled in for the harder tracks.

TMUF D and E level tracks are still up to 10 times less in skill point value because of this same thing, which is proof of long term imbalance.

Look, I"m not knocking the game, it's great. But this is solid constructive criticism about what is a wonky system and needs changing. It's one thing to keep making great games, but the "skill" systems they surround it with are not good. They finally changed the horrid copper system, if they just change the skill system (and probably that ladder system...) then the game will be better. If Nadeo's system was so good how come sites like TM-X didn't use it? Because it's not good and doesn't reward skill points appropriately.
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luftisbollentm2
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Re: Improve Skill System

Post by luftisbollentm2 »

Thats way i suggested a limited sp system,
example of A1 ( 00.001 = 5 sp )

1750 sp for time 25.500 (bronz)
2000 sp for time 25.000 (silver)
2250 sp for time 24.500 (gold)
2500 sp for time 24.000 (author)
2524,5 sp for time 23.951 (world record)
2750 sp for time 23.500 (impossible*)

we all know that 2750 sp is impossible
so no one gets over that sp *
* = no cut ofc
the time is about skill and the better time you got the more skill points you should get simple as 1 2 3.
example (only if the sp system is equal for all tracks)
2750 * 70 tracks = 192 500 (max) (if you lead on all tracks)

no need to have a sillion sp system ^^ :roflol: nadeo
just a simple system, but ofc you can change the sp for every track so it´s even more fair.

maybe something similar on the LB system online.
but i have tought about that system at the moment

no worries that this effect the leaderboard i think the best player will be in the lead anyway if you change it asap ^^
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the_maniac2
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Re: Improve Skill System

Post by the_maniac2 »

@ the post above me.....
ummmmmm, no... just no...
The wr is worth less than double the bronze medal, I don't think so.
Why would you want the sp system to be the same as the lb system? The great thing about them is they both require different skills, 1 is consistency and 1 is getting ultra-super-epic times.
DId everyone ignore my previous post because they didn't like the idea or didn't read it? I don't mind if you guys hate it but at least tell me why.
Thanks in advance guys :thumbsup:

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luftisbollentm2
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Re: Improve Skill System

Post by luftisbollentm2 »

sounds good and i tought about that to but what about those ho not played 10 tracks yet ?

if player 1 add 70 tracks he has way to high score then
if player 2 add 3 tracks he has the lowest score
i understand that it is not like this but with your system all must play 20 tracks or something.
if so all must get sp for the track they havent played yet, like a set sp like 1000 per track so all have 70000 from the start hehe. btw did you got this, you cant get 2 bronze on one track :roflol: the_maniac2.
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