ManiaPlanet Server 2011-10-12

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Xymph
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Re: ManiaPlanet Server 2011-10-12

Post by Xymph »

Serpwidgets wrote:Your tutorial was somewhat helpful but it assumes many prerequisites that I didn't have and I suspect many others don't either. Just because someone hosts a website on a *nix box doesn't mean they are familiar with that OS's command line and syntax.
True, but it's not my job (nor do I have the time) to explain all the prerequisites. There are countless tutorials and learning sites where people can get up to speed on those.
Serpwidgets wrote:Would you expect someone who uses a mac and hosts their website on a windows box to be familiar with DOS command line syntax? So that you understand where I'm coming from: I host my sites on that OS not because of the OS itself but because php/mysql come with it, it's necessary for my vBulletin forum software and that's what I used to build my own sites.
I understand that, and I'm not frustrated about it. I just repeated the obvious: that people who want to do something they're unfamiliar with, have to do their own homework.
Serpwidgets wrote:Anyway, I downloaded a 130 megabyte file from a forum post with no instructions in the post so I think it is entirely reasonable to expect something like a readme inside it. Even if all the readme contained was the URL to your tutorial or their wiki, that would have been way better than nothing. I spent the first several minutes just searching around the archive trying to figure out where the readme was. Apparently this is what Nadeo thinks of its paying customers.
Well, technically you paid for the game client and its content/features, and the dedicated server is a free download provided as an extra service. If you're familiar with the upheaval about the lack of free dedicated server files for some other games, then it's easier to appreciate that Nadeo released it (not withstanding that fact that it's an essential part of their strategy to empower users to add so much to the game that they don't have the resources for themselves). So yes, they could have done a better job at updating and including that old server readme. That applies to a lot of aspects of TM2 so far... but taking a missing readme as a statement about how Nadeo feels about its customers is too much of a stretch for me. I have some insight into how hard they worked all year (or longer) to get Canyon released, and let me assure you it wasn't funny.
Serpwidgets wrote:Maybe Nadeo has no expectation of ever gaining any new customers. Maybe they think all of their canyon customers will only be people who have previously been heavily involved with their previous titles. If that's what they wanted they're doing a good job because I'm quickly losing interest.
Neither of those, to me Canyon seems aimed more at attracting new players than previous TM titles. But I also think they bit off more than they can chew with that schedule of releasing a new environment every four (or so) months, especially in two genres new to them. So lots of little things fall by the wayside, or get postponed, because as a business they have to prioritize different things than you or I or anyone posting bug lists in the forums might want them to work on. I don't always like that either, but I do respect it.

The game and the ecosystem around it is currently far from perfect but also far from finished. And at the end of the long road ahead it might be complete but still won't be perfect. I understand that and enjoy the parts that are available now, and what they allow me to do (build software, websites and documentation). I find comparisons of Nadeo with vBulletin Solutions (or Blizzard, or Mojang, or whoever) rather pointless, as they're all very different companies, with different resources, priorities and products. I accept that, and in this age of instant gratification it's understandable that other people (I'm not saying you're one of them) find what Nadeo has done with Canyon so far is insufficient, but that saddens me sometimes. I too wish more Nadeo members are as active in the forums as gouxim is, but I trust that they aren't because they're hard at work on improving Canyon and ManiaPlanet, and getting ShootMania ready for beta.

Maybe running a TM server isn't for you then, maybe you can come back in a year and see how TM2 has evolved, or maybe you feel like persisting and learning your way around this stuff now. It's up to you what you want to do with TM. That's part of the beauty of the game, for me anyway.

And sorry for rambling. :mrgreen:
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
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nocturne
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Re: ManiaPlanet Server 2011-10-12

Post by nocturne »

Sorry, Xymph... I didn't really mean to give such a negative review of your design.. I was sure I had hinted at such a few times, though only in the dozens of times I linked to your guides (two pluses and a minus still equal a plus, hehe). Plus, you know I can be an $&& at times, hehe..

Anyways, I appreciate the new style -- much easier to read (though possibly give a gray bg on the console commands as well; EDIT: as well as centering the main content, or give some left padding). I'd really consider doing a collaborative effort to create some info on hosting a dedicated server on nadeo's wiki, despite my aversion to doing anything for their benefit since the freezone fiasco. I just need to find the time.. Besides, it saves countless hours avoiding having to re-explain the most basic concepts to newbies over and over again. But, back in the 'golden age' of tm.. any random posting was always met with countless helpful responses -- something which is sadly missed nowadays..

Additionally, I understand the frustration over lack of info.. But really, this is indeed an industry standard -- I can recall the same frustrations back when I hosted CS and TFC servers, where any reliable info was given out purely in community member guides (likewise, pre-steam, the entirety of support was given by recruited community members like myself). But, when I started running tm servers back in TMN:ESWC (prior to Xymph's wonderful guides), there was at least a readme file that explained the absolute basics -- sorry xbx, you really dropped the ball on that one.. :oops:
Last edited by nocturne on 03 Dec 2011, 11:39, edited 1 time in total.
nocturne
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Re: ManiaPlanet Server 2011-10-12

Post by nocturne »

Xymph wrote:. . .I accept that, and in this age of instant gratification it's understandable that other people (I'm not saying you're one of them) find what Nadeo has done with Canyon so far is insufficient, but that saddens me sometimes. I too wish more Nadeo members are as active in the forums as gouxim is, but I trust that they aren't because they're hard at work on improving Canyon and ManiaPlanet, and getting ShootMania ready for beta. . .
I actually considered mentioning that.. I haven't really noticed the same level of involvement by Nadeo that we previously had in TMN/TMF, though chalked it up to the same causes..

But still, there are still plenty of things that need fixed on Canyon, foremost being the ridiculous memory consumption of the dedicated only while running in time attack mode in linux -- and it's been nearly two months since any update, and near as long since we've received any meaningful response from a Nadeo dev on any issues. Back when TMF was a truly free game, and I had more players than I could deal with, I could forgive these shortcomings easy enough -- but now that every single one of us has to pay for the MP experience, I expect them to maintain a certain level of standards to their customers.
om23
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Re: ManiaPlanet Server 2011-10-12

Post by om23 »

nocturne wrote:But still, there are still plenty of things that need fixed on Canyon, foremost being the ridiculous memory consumption of the dedicated only while running in time attack mode in linux -- and it's been nearly two months since any update, and near as long since we've received any meaningful response from a Nadeo dev on any issues.
and the tripple LOL support Award goes to.....

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yeah, it´s NADEO
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Xymph
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Re: ManiaPlanet Server 2011-10-12

Post by Xymph »

nocturne wrote:Sorry, Xymph... I didn't really mean to give such a negative review of your design.. I was sure I had hinted at such a few times, though only in the dozens of times I linked to your guides (two pluses and a minus still equal a plus, hehe). Plus, you know I can be an $&& at times, hehe..
A little bit. :) Maybe you did mention it before and I missed the hints, at least you made sure I didn't this time. :lol:
nocturne wrote:Anyways, I appreciate the new style -- much easier to read (though possibly give a gray bg on the console commands as well;
I considered that, but there are many steps without literal commands that also need to be performed. I didn't want a background color on just the command steps give the impression that the others are less/not important. Now they all need to be read with equal attention.
nocturne wrote:EDIT: as well as centering the main content, or give some left padding).
Padding added. I am not a big fan of centering, and generally think that when using a wide-screen display, the browser shouldn't be full-screen anyway. Such displays are ideal to put another window (e.g. a shell) next to the main (browser or other application) window.
nocturne wrote:I'd really consider doing a collaborative effort to create some info on hosting a dedicated server on nadeo's wiki, despite my aversion to doing anything for their benefit since the freezone fiasco. I just need to find the time..
Time is a major constraint here as well. Plus they'd first need to open up the Wiki to (selected) community members, which Nadeo has been considering for two+ months.
nocturne wrote:Besides, it saves countless hours avoiding having to re-explain the most basic concepts to newbies over and over again. But, back in the 'golden age' of tm.. any random posting was always met with countless helpful responses -- something which is sadly missed nowadays..
It's certainly less prevalent, but there was a lot of repeated info among all those responses too. Condensing it in one (or a few) places is better in the long run.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Serpwidgets
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Re: ManiaPlanet Server 2011-10-12

Post by Serpwidgets »

Xymph wrote:True, but it's not my job (nor do I have the time) to explain all the prerequisites.
That's what is annoying. It isn't your job. It's Nadeo's. I resent that they've sold a game advertised as multiplayer, and then act as if they're doing us a favor by allowing us the great privilege of running a dedicated server.
Maybe running a TM server isn't for you then, maybe you can come back in a year and see how TM2 has evolved, or maybe you feel like persisting and learning your way around this stuff now.
You're probably right, I don't think I want to support a game if the developers are going to blow off their fanbase and/or take advantage of them.
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jonthekiller
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Re: ManiaPlanet Server 2011-10-12

Post by jonthekiller »

Nadeo works on a wiki, http://wiki.maniaplanet.com but it's not finish at the time. It will contain all informations about the game and dedicated servers.
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nocturne
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Re: ManiaPlanet Server 2011-10-12

Post by nocturne »

jonthekiller wrote:Nadeo works on a wiki, http://wiki.maniaplanet.com but it's not finish at the time. It will contain all informations about the game and dedicated servers.
It's been nearly 3 months since the game's release, and nearly two months since any update (client or server side), and the game is still unfixed/unfinished..

Even worse, the available info is a joke at best -- the wiki is nothing but a overglorified readme, and Nadeo has published absolutely zero information about running a dedicated server. The community used to be able to address these shortcomings in the past, though it is now a tenth of what it was before the freezone fiasco. The least Nadeo could do with their so-called 'wiki' is open it up to the public (at least allow submission pending final approvals), which is the entire definition of what a wiki is.

I know -- I can't honestly say I'm surprised.. We've been dealing with this for years, but it's only getting worse. Now Nadeo is busy at work trying to produce a FPS -- a genre already jam packed with many recent (and upcoming) blockbuster releases which they have absolutely no chance of competing against (DE:HR, Duke Nukem, Rage, Serious Sam 3, COD:MW3, BF3, Crysis 2, COD:BO, FEAR3, Brink, Portal 2, Killzone 3 -- just in the past few months); as well as an (mmo?)RPG.. so for some reason I'm not expecting the situation to improve any time soon.
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jonthekiller
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Re: ManiaPlanet Server 2011-10-12

Post by jonthekiller »

All games are for one year (COD, BF and co) or less (Brink, Rage, DE:HR... (little or no multiplayer) but not ManiaPlanet. We can't comparable ManiaPlanet or only TM² or after SM, QM than COD and other.

ManiaPlanet will exist during several years like TMF.

And I have said, Nadeo works actually on the wiki and a new update for very soon on the game. You need to wait.
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TheM
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Re: ManiaPlanet Server 2011-10-12

Post by TheM »

In addition to jonthekillers statement:
NADEO is currently working on 2.0 versions for all kinds of stuff.
This includes ManiaPlanet and the ManiaWiki.

ManiaPlanet moderators are granted access to the ManiaWiki, to be able to add new content before the official release. In the - not so far - future, you all will be able to make changes to the wiki (except for some protected pages, just like on Wikipedia).
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