That's not true. The only reason a game is popular nowadays is because good people sit on it. Take their time and planning and do it.
There are
a lot of
extraordinary shitty games, that are popular just because of the highly profound developers, which profoundness may or may not have come from the money paid. But just to list an example:
CoD, GoW.
The people of the True Combat: Elite team, the people from Free Lunch Design, and many more were simply good at it. Doesn't matter if the game was actually any good, they spread like a joint in a Brazilian household because people enjoyed it, good or not.
The games were stable(well the TC:E story is a bit complicated), they looked nice, they didn't have any technical game design flaws, were just so hard, just so repetitive, just so fun to keep a person playing it. Nadeo surely did
something wrong.
If an 11 year old can create a game that sold much more copies then TM2, or all virtual skippers together, that created a cult that's still alive today, that was and will be always much more fun then then any other modern FPS, why can't Nadeo do it? (Ken Silverman, Duke Nukem 3d)
If a 9 year old Chinese boy can create an app that sold more copies then all Nadeo titles together, why couldn't Nadeo bring up a good TM2 in a short time
while investing in the long term?
We don't like it Nadeo, we spend more time thinking about TM2 then playing it. Why did you deprecate the Valley environment? The real-time day time change? The 300-2000 blocks you were promising? The custom blocks and mania script that I bought TM2 for?
And don't put me down on Ubisoft. Ubisoft is evil. EVIL. I don't like Ubisoft. I don't like Gameloft. I don't like any of you lying, money-sucking b-bastards! Whatever Nadeo did bad, couldn't come from them, Ubisoft is the root of all the evil. What did you do to Rayman! Those bastards!
I know what they did, they bought Nadeo because they believed they finally found a way how to please, and engage, the community again. Oh no you did
NOT. You took a set of people, and taught them they're not good enough. You told Hylis, and other gallantly intelligent and enthusiastic people that they're stupid, and just rude for being there on their own.
Maybe it would be nice if Nadeo finally realizes that Ubisoft isn't here to make friends. It just slams people until money falls out of them. And it slams it's developers. If I recall, Beyond Good & Evil 2 is being constantly pushed away. It's maybe rumors but doesn't it just seem a little suspicious to you? The great graphics presented, and the great gameplay known to everyone, why not public?
And honestly, who the hell would want to buy your pathetic little title called "I Am Alive" anyway? We all know your deal, you're taking a twilight-level writing, put in some people, say it's epic, add a shitty DRM everyone hates, and say it's any good? You know what? Don't even bother releasing a game on the PC anymore! Leave Nadeo and the rest alone, and return to your declining console gaming. Your average uncreative loser, I mean user, has full hands of debt that he'd love to share with Ubisoft.
Talking about slamming everyone around, who slammed Nadeo? Who, when for once, finally came a "mania" that had full community engagement in it's plans, took it and just threw away? Sounds like Ubisoft for me, that's their job. They do what it takes to fail. They took over Nadeo, said they're free, lies, real lies. And a Fail with a big F too. They take it over, thinking the community will be pleased with the engagement offered, then they get scared with the first sight for "openness". You know, I don't really think there would be a lot of total conversions of TM2. You wouldn't offer the source code(no that anyone really wants it), and it's TMs tradition that every mod isn't covering more then it's theme. There would be maximum 4 total conversions by now I'd say, and honestly, 2 of which would probably just suck, and one would be 'dev example'. Well I'm just talking 'what if' here. Don't mind it.
Another thing, yes, why, why Ubisoft? Why so un-open? Do you hate producing people power? More people power is good. Not bad, you, you fools!
Serpwidgets wrote:Dany0 wrote:bla bla
I know exactly what I'm saying. Your presumptions about me are mistaken.
bla bla
I'm curious, what do you think is so bad about XNA?
Dengel wrote:blah blah
Ya, the block style is more appropriate for an old NES game like Excitebike.
"The block style" isn't a damn style, man you're driving me crazy! So listen, "the block style" was derived from a technological limitation, it was the only way you could make a fast intuitive editor back then. They couldn't use diamonds or anything like that because that isn't intuitive. TM has a history, if it was designed for a 2011 PC, it'd look damn different, and the editor would be much slower, even today, and it would be much much more complicated. You wouldn't play that kind of a game silly! You kids can't understand that kind of stuff. You believe XNA is any good. Yeah that's actually a proof. No need to understand, just go with it.
Can you imagine, in 2003, Nadeo would come down to a meeting, and say "hey let's create a car racing game that would be fun for everyone!". And then suddenly turn around and say "Hey, those crytek guys are right, we should molest our computers! Let's make the game totally unplayable on a 2000-ish PC, then just make a typical Radiant-ish editor and forget our really good C programmers, mathematical geniuses with good optimization skills! In that case, a theoretical free version of our game would be played by so many people! Like 3 or so! That's a lot!"
Think again.