besides the standard team deathmatch, free for all, capture the flag, etc. What other game modes should there be.
I have one suggestion, which is a paintball mode or headquarters (king of the hill)
[Shootmania] Gamemodes
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- Dehumanizer
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Re: [Shootmania] Gamemodes
A special version of "King of the Hill" maybe.
All players start around a big hill and try to climb up to it, while taking checkpoints around the hill. If you got shoot you start at the last CP and the one which is first at the top wins the match =)
All players start around a big hill and try to climb up to it, while taking checkpoints around the hill. If you got shoot you start at the last CP and the one which is first at the top wins the match =)
- Dehumanizer
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Re: [Shootmania] Gamemodes
not a bad idea, i like it. could be tweaked a bit, but u would have to try it out in real time thoutcq wrote:A special version of "King of the Hill" maybe.
All players start around a big hill and try to climb up to it, while taking checkpoints around the hill. If you got shoot you start at the last CP and the one which is first at the top wins the match =)
Re: [Shootmania] Gamemodes
Another cool thing is a gungame mode like in Counter Strike. For the one who don't know this mode, I explain:
You start with the pistol the worst (all people start with this one) and you got to make a kill with all the weapons starting from the worst to the best. When you did all weapons you have to make a kill with the grenades and one with the knife. Also, when you kill someone with a knife in the middle of the game, you steal a level of him ( he goes down and you go up).
Also, I like modes where the 2 teams have to take the same thing (ex: a bomb) in the middle of the map and to go put it in the other team spawn. If it's a bomb, the other team can defuse it.
Another mode (
), like in BF:BC2, 4 teams of 4 people are against in small maps. Very tactic and you have to play in team. There could be a deathmatch version of this one (you always respawn) and a round-by-round version.
If I have other ideas I will come back

You start with the pistol the worst (all people start with this one) and you got to make a kill with all the weapons starting from the worst to the best. When you did all weapons you have to make a kill with the grenades and one with the knife. Also, when you kill someone with a knife in the middle of the game, you steal a level of him ( he goes down and you go up).
Also, I like modes where the 2 teams have to take the same thing (ex: a bomb) in the middle of the map and to go put it in the other team spawn. If it's a bomb, the other team can defuse it.
Another mode (

If I have other ideas I will come back


La vie est belle!
Re: [Shootmania] Gamemodes
Traitor mode!
2 Teams!
One of the team have a member that needs to kill them all (The traitor is from the other team). His goal is to destroy all the team member's weapons, then kill them all!
2 Teams!
One of the team have a member that needs to kill them all (The traitor is from the other team). His goal is to destroy all the team member's weapons, then kill them all!
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Re: [Shootmania] Gamemodes
What about "Bombing Run"? I know it from UT2k4, 2 teams, 1 ball in the middle of the map. The one who picks up the ball, has - instead of his weapon - a "gun" with which the can throw the ball, so he cant cause any damage. His aim is to shoot the ball into the goal on the enemy spawn (f.e. a circle). The other team has to kill him and when they do, the ball is on the ground on that point where the carrier was killed. But the carrier of the ball has the advantage of gaining health slowly all the time, so it's harder to kill him. This gamemode could be very tactical, cause teamplay is important. The others have to run in the free space, so the carrier can pass him the ball.
Re: [Shootmania] Gamemodes
It will be possible to create the own game mode, so you guys can be creative :pHylis wrote:we focus on making it easy for players to code their own mode directly into the game. But spray or flag are maybe tools that will not be available, so we can't say that you will be able to make a lot of modes.
Re: [Shootmania] Gamemodes
*bump*
How are the gamemode changes going to be. Using sth like an external console where you type in player ammount , life ammount HP ammount, or maybe settings like the trackdetails in tm?
Something like search and destroy (with or without an objective) mode , where you got only 1 life / round would be pretty cool.
Aswell I hope you can set spawnpoints on your creations ,because spawncamping is a huge problem in any kind of shooter. If anybody played cube² sauerbraten or favela on mw2 he will know what I'm talking about
How are the gamemode changes going to be. Using sth like an external console where you type in player ammount , life ammount HP ammount, or maybe settings like the trackdetails in tm?
Something like search and destroy (with or without an objective) mode , where you got only 1 life / round would be pretty cool.
Aswell I hope you can set spawnpoints on your creations ,because spawncamping is a huge problem in any kind of shooter. If anybody played cube² sauerbraten or favela on mw2 he will know what I'm talking about

Re: [Shootmania] Gamemodes
i would really love to create a mode like tower defense where one team is defending and the other has to reach a certain point on the map to win.
I hope that SM still includes all the MT though, i think that custom cams would be very cool.

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Re: [Shootmania] Gamemodes
My idea? Attack/Defend CTF. The map would require two team based control points that, when captured, allow the team that captured the control point three minutes to attempt to capture the flag/intel briefcase/thermonuclear device/whatever-it-is before the point resets.
I state three minutes because most FPS servers today run a 20 to 30 minute per round time limit, giving the team ample time to cap the flag/intel/precious thing that marisa stole/random piece of trash/machine part/thingamabob, yet still allow for the three or four captures required to win the round.
I state three minutes because most FPS servers today run a 20 to 30 minute per round time limit, giving the team ample time to cap the flag/intel/precious thing that marisa stole/random piece of trash/machine part/thingamabob, yet still allow for the three or four captures required to win the round.
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