Full, Multidirectional Air Control?

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Trackmaniack
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Full, Multidirectional Air Control?

Post by Trackmaniack »

So I was browsing YT while I was supposed to be doing homework. :lol: and I stumbled across some gameplay vids from TMDS, which I have not had the good fortune to play yet. However, it came to my attention that as the pilots would hit jumps, I could see, occasionally, their car would wobble on the yaw axis from side to side. Now I know that in previous incarnations of TM you had limited air control, my question is, in the new "generation," I guess, are we going to be given more aerial control? :geek:
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Timmeh7
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Re: Full, Multidirectional Air Control?

Post by Timmeh7 »

could you post a link? :P

edit:
thx haenry for explaining one more time
I'd prefer the air control of stadium, cause I think it needs more skill to turn in the air, otherwise it's a bit easy isnt it? like here
Last edited by Timmeh7 on 08 Dec 2010, 12:34, edited 2 times in total.
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haenry
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Re: Full, Multidirectional Air Control?

Post by haenry »

I know what you mean, Trackmaniack. My friend has TMDS and I played the whole Campaign :mrgreen:
In the air you can turn the car to the right and than to the left, make a 180°spin or do all this within one jump. In TMDS all this is possible(if the jump is long enough). You press right and the car turns to the right (In the air).

I hope, that there will be less Aircontrol, but more than in TMO. I like the Aircontrol of sunrise and nations. You can airbrake and stop the car from spinning. That's all you need ;)
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Trackmaniack
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Re: Full, Multidirectional Air Control?

Post by Trackmaniack »

Timmeh7 wrote:could you post a link? :P

edit:
thx haenry for explaining one more time
I'd prefer the air control of stadium, cause I think it needs more skill to turn in the air, otherwise it's a bit easy isnt it? like here
I wouldn't think it'd be too easy...it'd just open up new possibilities for tracks...and make some stunting easier, yeah?
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Ripbox
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Re: Full, Multidirectional Air Control?

Post by Ripbox »

i may be missing something here.... more so because im tired.... is it being said to move the car in a left or right direction?
ok so weather im reading it all wrong im not sure but what came to mine is not to move the car but roll the car (barrel roll) could make for better and smother landings no tilted/diagonal roads, but if the car should be allowed to roll would it not be said it should also flip bad or forth?...... though if you think logic if the car should be allowed to flip or roll via air control, should it also be allowed to rotate in any direction??? (360)
I think if you add one then the others must be also allowed and in turn would ruin the game, though if you allow only a limited pitch, yaw and roll then the game does not alter but allows for better landings and track design
i would say only a 15%movement in any direction would be acceptable, though not left or right motion
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teku123456
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Re: Full, Multidirectional Air Control?

Post by teku123456 »

I would stay with the Overall air control 8-)
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