Note: I figured it was time we started a Bug Report thread for the dedicated server... I'll pre-populate this list with whatever bugs I spot with a quick glance through this forum, but be sure to point out anything I've missed (along with a link to the original complaint/report if possible).
Please report any general bugs/inconsistencies regarding the Dedicated Server software here. Be sure to include as much relevant info as possible: ie. version of the dedicated server (should always be the latest, currently 2011-10-12), operating system (Windows, Debian, RHEL), steps taken to reproduce the bug, and any relevant logs and configs (with any logins, pw's, or other personal info removed of course).
Note: All confirmed bug reports will be forwarded (by me, personally) to the following Nadeo employees: XBX, Gouxim, Legor, Farfa, and Hylis.
Color Coding:
- Red: Major problem, affecting the overall usability of the server
- Black: Normal problem, affecting performance/stability without affecting normal operation
- Grey: Minor problem, affecting neither performance nor normal operation -- basic minor annoyance
- Improper P2P cache file handling (ie, permissions, read-only files, no error handling, no size management). (not well documented, but we all know this problem) pre-TM2/MP
- Excessive Memory Consumption of *nix Dedicated Server. < link , link > 2011-10-12
- No method to limit/disable track-included mods. < link > pre-TM2/MP
- Different handling of ScoreTables CustomUI than in TMF. < link , link > 2011-10-13
- Mixed languages in RPC methods. < link > too old to put a date on..
- Absolutely no documentation on how to run a Server.. no readme, no instructions, absolutely nothing for any that are new to TM. Not a bug... but seriously, guys.. get it together already!!
- XMLRPC connection closed when sending data larger than 512kb. < link > 2011-11-03
-- Fixed with Jan 17 2012 update, limit raised to 1024kb. - /noautoquit Command Line Parameter nonfunctional. < link > 2011-12-22
-- Fixed with Jan 17 2012 update.
In addition, there have been a plethora of reports of the dedicated server locking up completely upon sync after a new map has been loaded (with or without mods), as well as many other general performance issues that clearly state the existence of some bugs; but the problems seem too intermittent to be able to reproduce on demand.
Note: Problems/Bugs relating to the game client should be posted in this thread (link), as well as taking the necessary effort to notify any relevant Nadeo employees (link).