jamie_macdonald wrote:Can we inlude some puzzles for entry into some areas please? ...Not jsut FF (final fantasy) style .. walk in to a player ... duel them ... boss ares .. duel them ... duel this duel that ....zzzzzzzzzzzz..
Maybe some areas in the maps (like on the way into a dungeon/cavern/castle) entrance .. inculde something to tease the brain to gain entry to the area, maybe some collaborative puzzles like moving block and reflecting things to shine a light on a beacon to open the door? (good possibilities in multiplayer puzzle elements i hope).
..either that or exclude puzzles and brain teasers (which probably means i won't touch the game atall)

Well, we can't have THAT, JM....we need you playing the game!

But yeah I agree, puzzles would be a good edition...especially a couple that would make you facepalm when you figured out the solution. For those that haven't actually played Legend of Zelda Ocarina of Time, the upcoming is a SPOILER:
For example, in LoZOoT, in the VERY FIRST dungeon, you have to shoot one of those "all-seeing eye" things above the door to open it...I ignored it because I just thought it was room decoration...and when I finally figured it out, I definitely facepalmed.