Ok, I just went with the latest zip, that was easier. Glad my local fix is the same as yours.
gouxim wrote:For the now the limit is indeed 10. We'll increase it a little bit (maybe 50 or 100).
Fine.
gouxim wrote:
Xymph wrote:Nevertheless, is there a way to find the total number of players in a specific zone like the game client shows, without collecting the entire list for that zone 10 entries at a time?
Suggestion noted, we'll think about it.
Thanks. It's not just the TMF/MP game clients that show them, but the old TMN ESWC ladder API also returns total player numbers for both world and nation. So having symmetry with that would be nice as well.
gouxim wrote:However if you get a ranking from a zone, you won't actually have the number of players in that zone but only a subset (eg. for Multiplayer you're in the ranking if you played Multi at least once ; in TMF, there's 10M+ accounts registered but only about 4 or 5M in the Multi ranking if i'm not mistaking)
Close, it's 6.1M. But that's what I'm after, (sub)zones in the game client show ranks and totals relative to those (sub)zones, and it would be logical if the WS can be used to retrieve the same numbers.
Speaking of (sub)zones, the MultiplayerRankings->getPlayer method in the ManiaPlanet WS and the Players->getMultiplayerRanking one in the TMF WS do return the ranks and zone ids/paths down to the lowest zone. But the corresponding SoloRankings->getPlayer and Players->getSoloRanking methods return only the World rank and id/path. Is that a bug, or can the subzones be added to those methods as well? After all, the game client displays the nested zones too.