Surprisedb89 wrote:Which day precisely?TM-Actu @15/02/2012 wrote:We will publish our preview of ManiaPlanet 2.0 and ShootMania next week. Stay tuned !!

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Surprisedb89 wrote:Which day precisely?TM-Actu @15/02/2012 wrote:We will publish our preview of ManiaPlanet 2.0 and ShootMania next week. Stay tuned !!
28thjonthekiller wrote:Surprisedb89 wrote:Which day precisely?TM-Actu @15/02/2012 wrote:We will publish our preview of ManiaPlanet 2.0 and ShootMania next week. Stay tuned !!
Source?SiH13 wrote:28thjonthekiller wrote:Surprisedb89 wrote:
Which day precisely?
db89 wrote:Info from Canard PC (in French): http://forum.maniaplanet.com/viewtopic. ... =30#p89831
Google Translate wrote: GAMEPLAY
- A traditional HUD, a viewfinder, no weapons apparent, figures 3 and level gauges.
- WASD keys for movement, a key to get a key to skip
- No button to crouch or lie down
- No button to change weapons for
- No button for secondary fire
- No throw grenade
- No jetpack
- Speed ​​and height of jumps reminiscent of the game "Tribes"
- Ability to sprint using the gauge stamina and chain the jump to keep an impressive speed.
It recalls the strafe jumping in Quake 3
Weapons:
- The rocket launcher is the only weapon.
- The speed of the rocket similar to the "Director Hit" Soldier TF2, must anticipate and compensate for the movement of the opponent
- The projectile is a ball of energy, it produces no damage to nearby exploded a blast but can projetter the opponent into the air and do the rocket jump in cooperative!
Two other weapons are available when the player is located in a specific place and can get away with:
Railgun shells or long range (to pull the bell)
Two points of life:
Hit by a rocket: - 1 pt
Touched by the railgun or a shell: - 2 pts
Mods tested:
- Arena 2vs2 up ... touch and protect the pylons like Control Point TF2
- Joust: a duel, where one must touch the pylons for obtenuir weapons and ammunition (such as video or itw there's no longer made)
- Elite: A 3vs3 player on a team defends with a rail gun vs. the 3 other players, if he is not dead after 2 minutes he must hit a pylon to win a point.
The Editor:
block 8mx8mx2m
easy to take control
Tactical issues to place huge areas with rail gun and shells.
- Trampoline!
- Body of water
- Areas of immediate death.
The script:
compilation and modification in real time
I put that key elements, but not being a fan of the genre, although I'm eager to test SM, I have missed the point.
As I have too much time I'll stop there.
If google do trad bullshit let me know ^ ^.
Why not? It is beautiful, never seen a game with the gun installed on the wrist. And an animated stretching his arm to shoot would be very cool.no weapons apparent
Protection is needed in any shooter. No real soldier would stand in a hail of gunfire.No button to crouch or lie down
No button to change weapons for
A single weapon? It'll be dangerous to leave their base. The pulse gun should be the principal weapon.The rocket launcher is the only weapon.
Make a mega explosion energy. Would be awesome! Kill everyone within a radius of 5 meters and hurt all at a radius of 10 meters. Who is directly affected fly away and drop smoke.The projectile is a ball of energy, it produces no damage to nearby exploded a blast but can projetter the opponent into the air and do the rocket jump in cooperative!
Contrary, please!Two points of life:
Hit by a rocket: - 1 pt
Touched by the railgun or a shell: - 2 pts
That's news to me. What can be? A plate electric mortal? A giant bottomless pit? Antipersonnel landmine? I'm curious.Areas of immediate death.
I liked the game modes, but you can not by more people? I want to see battles with 10 people on each side!- Arena 2vs2 up ... touch and protect the pylons like Control Point TF2
- Joust: a duel, where one must touch the pylons for obtenuir weapons and ammunition (such as video or itw there's no longer made)
- Elite: A 3vs3 player on a team defends with a rail gun vs. the 3 other players, if he is not dead after 2 minutes he must hit a pylon to win a point.
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