i really miss this block here:

and this:

ingame theres only the one for the small road(canyon road), i want the one for the wide road.
Moderator: English Moderator
Agree on the CPs, the slopes and the transfer block!tcq wrote: GP section (2-x-x):
banked CPs
4 more versions of 1-9-2/3/4/5, where you switch the red/white connectors for each new version
shorter versions of 1-3-5/6/7/8, because they are really to long for slow speed slide maps
a transfer block from banked GP to concrete or normal road
I agree on everything here. Banked CP's are defenitly a must. Flipping red en white connectors on any type of curve would be awesome indeed.haenry wrote:Agree on the CPs, the slopes and the transfer block!tcq wrote: GP section (2-x-x):
banked CPs
4 more versions of 1-9-2/3/4/5, where you switch the red/white connectors for each new version
shorter versions of 1-3-5/6/7/8, because they are really to long for slow speed slide maps
a transfer block from banked GP to concrete or normal road
But the 4 versions of 1-9-2/3/4/5 are not that easy to create because they have flipped connectors. This is a problem on the banked side, as banked-road only exists with blue connectors at the top and white ones at the bottom.
So what we need here, is a curve like 1-9-2/3/4/5, but which only flips the red and white connectors. Something like 1-3-3, but as a banked curve.
Would also be cool then, to have this 1-3-3-curves as non banked versions. Just flat curves, which flip the connectors.
And those too, yes pleasebanjee wrote:I would much rather have a greater diversity in ramps and landings to be able to create nice jumps than painful loops.
Can we have a concrete booster block without the silly frame work around it? you know like what we had in Island..PapyChampy wrote:Agreed on the engine cut-off block.
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