I just bought an LG DM2350D (Passive 3D TV) and now need help sorting out the 3D imaging
Iv tried Setting up a Generic profile in TriDef 3D (LG's 3D software for pc) but nothing i do helps
I have a had a little play around with TMs 3d setting but seem unable to turn on any kid of 3D setting including the old red blue passive which im finding odd since i did try out the old red/blue a while back
Is there a setting that has changed? am i missing something?
Any help would be appreciated.
Edit: After reading this topic few times ( http://forum.maniaplanet.com/viewtopic. ... e#p71142)I found turning off Nvidia 3D Vision allowed me to use the ingame 3d settings.... i have tweeked a little to get an almost acceptable 3D effect but im still unhappy with the quality..... ill look again later but maybe someone might like to recommend some settings?
first of all your Monitor is an active shutter monitor.
It seems like you have a Nvidia Graphics card ( do you have an nvidia 3d vision set?) and if yes why the hell do you have ATI 3d Tridef software on your computer???
and if you have an ati graphics card why the hell do you have nvidia drivers?
look I have Nvidia 3d Vision
install all the newest driver. now go right click on your desktop and select nvidia systemremote (cant translate it) now go the the section stereoscopic 3d functions and activate stereoskopic 3d.
Now an test program should start where you have to answer some questions with the 3d glasses if its working right.
now AUTOMATICALLY if you turned the stereoscopic 3d function all games will start in 3d mode. no settings ingame must be adjusted.
and what the hell do you want with old red blue glasses? its the shittiest 3d effect you could get? buy shutter glasses for your shutter monitor
wiidesire-2 wrote:first of all your Monitor is an active shutter monitor.
This i understand
wiidesire-2 wrote:It seems like you have a Nvidia Graphics card ( do you have an nvidia 3d vision set?) and if yes why the hell do you have ATI 3d Tridef software on your computer???
I do have Nvidia and yes i have the set but it just didnt seem to work correctly (tooo much blur /|\ out of focus)
and 3d Tridef software cam with the TV/Monitor..... it does not seem to be set to any particular graphics set and just seems to be an ignition container with preloaded optimal 3D setting profiles for various games that do not have 3D Settings in-game
wiidesire-2 wrote:install all the newest driver. now go right click on your desktop and select nvidia systemremote (cant translate it) now go the the section stereoscopic 3d functions and activate stereoskopic 3d.
This i didnt know till later on which was why i couldn't get 3d working at all but i can now though not the best focus in the world
wiidesire-2 wrote:now AUTOMATICALLY if you turned the stereoscopic 3d function all games will start in 3d mode. no settings in-game must be adjusted.
Nope it doesn't... maybe im missing a setting somewhere
wiidesire-2 wrote:and what the hell do you want with old red blue glasses? its the shittiest 3d effect you could get? buy shutter glasses for your shutter monitor
No i was saying i couldn't even turn on the basic red/blue but now i know why thanx
Actually to be accurate.... for the ability to run TM in 3d mode i have to Disable Stereoscopic 3D and set the 3D in-game.... it seems very od that i have to do this but then like i said maybe i have missed out an option somewhere.
When i do enable Nvidia Stereoscopic in the control-panel i get this message:
The problem being is pressing the buttons its says does nothing.....
first of all Trackmania 2 is not supported by Nvidia 3d vision ( see in the nvidia control panel , compatability with games) but it was working perfect for me
now with the newest game update it screws up a bit
you can't press the thing with strg+alt+insert away, so go to multiplayer press on a server and now press the buttons now it should be working ( in the menu its also working then)
the 3d effect is still working perfectly for me, if you have any questions just ask
one more thing: your monitor is 120hz full hd, you can only achieve this by plugging the monitor into the pc with an DVI cabel, hdmi is not working with full hd and 120 hz
and one tip: remove 3rd party software ( Tridef 3d software) ofcourse its not only for ATI, but you already have Nvidia drivers so probably thats your problem because you have 2 different 3d drivers and when you start the game...
wiidesire-2 wrote:one more thing: your monitor is 120hz full hd, you can only achieve this by plugging the monitor into the pc with an DVI cabel, hdmi is not working with full hd and 120 hz
Maybe this is where the problem is since i am using HDMI.... though VGA is the only other option and doesnt really appeal to me due to quality loss
wiidesire-2 wrote:and one tip: remove 3rd party software ( Tridef 3d software) ofcourse its not only for ATI, but you already have Nvidia drivers so probably thats your problem because you have 2 different 3d drivers and when you start the game...
Ill have a play about with this....i have problems with lag with Assassins Creed until i make a settings change with eh Nvidia Stereoscopic
yes i have the latest Nvidia.... i managed to get it to work over HDMI by reducing the resolution in TM but after a while it bugged out and tried to run the last map image in the background so maybe another fix is needed from Nadeo or Nvidia
I am too keep tridef after researching more.... it is not to replace Nvidaia stereoscopic but in fact in place to make 2D game 3D where the game has no option/supported 3D
Your monitor : LG DM2350D is a 60Hz passive 3D display it uses FPR technology to separate the left and right eye views.
contrarily to what other people have written :
it is NOT 120Hz
it is NOT compatible with active shutter glasses
DDD-Tridef is not ATI, it's an independent company, their software works with both Nvidia and ATI cards, it's goal is to convert non-3D ready games into 3D, similar to what the Nvidia 3D Vision software does. The number of supported games is useless because each game is different and can have different results : DDD can be better or less good than Nvidia depending on the game. DDD also has features Nvidia doesn't provide (auto-focus, Crysis2-like Z-buffer based Virtual3D mode for games with FPS hungry games or if there are too many bugs with the standard mode).
Trackmania² is a 3D Vision ready game, because the game generates the left and right eye views internally and uses Nvidia's API to send the Left and Right eye views directly to the 3D Vision/3DTVplay display straight through the 3D Vision drivers. The reason it isn't listed as 3D ready by Nvidia is because there is a bug in the game which breaks the picture very often.
According to a discussion between JSeb(Nadeo) and Andrew Fear(nvidia) at Nvidia forums, they are having difficulties finding the cause of the bug and there have been a number of communication problems between Nadeo and Nvidia engineers over the last months. We don't know when they'll be able to solve this issue, let's just hope for the best.
I own a Zalman 3D montior which uses the same technology as your LG monitor (although a bit older).
In order to use this display, the best way at the moment is to configure TM² to use the interlaced mode inside the game.
(disable all 3D drivers you might use : Nvidia 3D Vision/3DTVplay or iZ3D, and don't use the DDD-Tridef software to launch TM²)
The blurry backgrounds are caused by the lack of resolution and strong aliasing. FPR-based displays divide the lines by two (odd lines to one eye, even lines to the other eye). To make things worse, when mixing the left and right eye view pictures in order to create the interlaced picture, TM² uses a line-discard sampling which destroys the resolution. Other sampling methods (which DDD uses) could save a lot of picture detail by mixing the lines together and allow a richer and less aliased picture but Nadeo doesn't use them. There is no fix for this unless Nadeo implements a better sampling algorithm, like what's used by DDD Tridef in their software suite, or by Ubisoft in Avatar, the game. Nadeo isn't the only game developer to make this mistake : Crytek (crysis2) and Eidos (Deus-EX Human Revolution) have the same issue.
If you see a picture doubling, like the marking on the road leaking in the wrong eye ( \|/ shapes ), that's crosstalk. It's a display/glasses problem when the picture intended for one eye is seen by the wrong eye.
One thing you can do to mitigate this effect is to adjust the monitor tilt and/or your seating position.
FPR-based displays with small pixels (monitors) have a very very narrow vertical viewing angle in 3D. In order to get minimal crosstalk, you should be at the correct height relative to the monitor.
The span of this viewing angle depends on the ratio between the area of the pixel and the depth of the pixel + FPR coating. The smaller the pixels, the narrower the viewing angle (small monitor = small viewing angle, big TV = big viewing angle).
One more thing you can do is check the pixels line up properly with the screen.
If you use HDMI, make sure your graphics cards drivers don't cause an under/overscan problems and that you are using RGB colour output (not YUV). FPR is very sensitive to that : the pixels must match each line perfectly. Usually monitors shouldn't be affected, it's a TV backwards compatibility thing but I've seen lots of weird stuff happening with hdmi connections.
If you still have issues, then I don't know.
I understand a lot more now than i did and your explanation hits the nail on the head perfectly where i have my issues.
I still in a way think that nadeo should allow the convergence to be altered by x.1 (as with all other sliders and timelines) rather than the standard 1 to 10 implementation as i know if i was able to make my setting to something like 4.9 or 5.6 then i would be able to almost eliminate the \|/ problem
I have to admit to date the DDD-Tridef software has given the best performance over Nvidia's 3d program but unfortunately there is no profile for TM2 and i cant seem to generate a generic profile to be able to play and tweak my own settings which is tearful
Currently i have removed the 3D TV from my computer as its main job was for a Bedroom TV viewing... the 3D was just a bonus and have returned to my 37" TV in the main room
I will however in the near future also be moving the computer to the bedroom and will continue to look for solutions then, but in the mean time i can contemplate on the information you have given and work out the best results for optimal performance
Edit:@ BlackShark. would it be possible for you to link the mentioned thread you talk of where the discussion is taking place between Nadeo and Nvidia, i think it would make of an interesting and informative read.