
I would like to suggest a jump limit , say once per second or 2.
And add to this jump power, hold the button longer, jump higher (with a max limit offcourse)
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SourceIn terms of movement, you won't be able to perform any crazy flips or wall jumps or anything like that. You can run, jump and sprint. Sprinting eats up a stamina gauge, which then recharges when not in use. Though the methods of movement are fairly straightforward, there is some depth to the system, as you'll be able to glide by holding down the sprint button in midair. This extends your time in the air only a slight bit, and has the added benefit of increasing your speed, an effect that continues after hitting the ground after a glide. Bunny hopping is also very much in the game, and it should be interesting to see how gliding, speed boosting and hopping will be combined by skilled players after the game is available.
+1Trackmaniack wrote:Dammit. I'm sorry, I gotta agree with Mikey here. SM looks really pretty, but with no gun, not even a polygonal model in the 1st-person, and bunny hopping being a dev-encouraged tactic, this game is starting to turn me off real fast.
You can change all of this by yourself via ManiaScript. I've read that you'll be able to increase/decrease the amount of rocket's, the reload time and the stamina you need to jump (simply put it to zero to remove the jump from the whole game).Trackmaniack wrote:Dammit. I'm sorry, I gotta agree with Mikey here. SM looks really pretty, but with no gun, not even a polygonal model in the 1st-person, and bunny hopping being a dev-encouraged tactic.
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