Ripbox wrote:Well i was going to post in the what will be your first block thread and maybe i should have done but i think here is as good as any
I see some great ideas coming out... great work but i can help think you are all overlooking the big issue we all discussed when TM2 beta came..... remember if you will the missing block as discussed in
http://forum.maniaplanet.com/viewtopic.php?f=245&t=4074
Ok so there is one block that didn't seem to make it in there but im sure i remember a discussion at oner point......
Boosters: Now lets think of how we used them in Island remember the concrete booster didn't have that silly red construction over the tome of the, well id like to have a basic booster like in Island..... so we can use them in a diagonal fashion once more
I long for a non obstructed booster block
That goes in the direction I'd like to see. I don't need that kind of new blocks, which completely change the structure of landscape, like the big houses coastkid did now. (nothing against you or your blocks

) But this kind of blocks are not, what I want for canyon. They don't make me build better maps.
What I really need are blocks, which complete the currently available sets of blocks (GP, canyon road, platform..). Some of these blocks are cps on banked GP-road, boosters without the stuff around them, like you described, Ripbox.
Also it would be cool to have varations of the current cnayon blocks. For example GP blocks with less fences or less lamps, so that you can use them in many more ways. (I hope you know what I mean)
It's a bit like papychampy said. I want canyon to keep it's identity. Therefore I fear, that new blocks could change the style too much.