mpbc 0.1.9.1: custom block creation tool

Talk about the track editor here

Moderator: English Moderator

User avatar
arc_
Posts: 47
Joined: 05 Sep 2011, 20:14

Re: mpbc 0.1.1: custom block creation tool

Post by arc_ »

taras8n wrote:Hi arc_ i wanted ask you about start, finish and checkpoint objects. If i delete them my using 3d tools and just save them as empty objects can i after that have their functionality, so start, finish & checkpoint was invisible :?:
Checkpoints are currently not supported yet, but once they are (next mpbc version), then yes, you will be able to create invisible checkpoints.
taras8n
Posts: 4
Joined: 14 Apr 2011, 17:38

Re: mpbc 0.1.1: custom block creation tool

Post by taras8n »

That would be great :)
And i if i make dedicated server and use this custom blocks how this blocks will be available to another players?
Last edited by taras8n on 22 Apr 2012, 11:42, edited 2 times in total.
User avatar
arc_
Posts: 47
Joined: 05 Sep 2011, 20:14

Re: mpbc 0.1.1: custom block creation tool

Post by arc_ »

Start/finish blocks will be in as well of course.
As for block distribution, read the fine manual ;)
User avatar
luftisbollentm2
Translator
Translator
Posts: 613
Joined: 25 Aug 2011, 23:01

Re: mpbc 0.1.1: custom block creation tool

Post by luftisbollentm2 »

CoastKid wrote:
luftisbollentm2 wrote:1. can someone answer my post above please. ? :cry:
About compression? Why you do not look at manual?
from manual:
The textures of your model should be in the .dds format. The following compressions are recommended:

Diffuse: DXT1
Normal: ATI2/BC5 or 3DC
Specular: DXT5
I have read the manual 3 times but i missed that everytime :oops: dont ask me how.... :lol:

haha.. thx
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
User avatar
CoastKid
Translator
Translator
Posts: 168
Joined: 16 Jun 2010, 06:20

Re: mpbc 0.1.1: custom block creation tool

Post by CoastKid »

Another test, this time i have tried a really big mesh with full map size.
Honestly i really doesn't expect that riding on dunes may be so fun! :pil
Image
Image
Image
Image
User avatar
phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: mpbc 0.1.1: custom block creation tool

Post by phil13hebert »

Coastkid, could you add a download link for your block please ?
It would be apreciated. :thumbsup:
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
User avatar
meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
Contact:

Re: mpbc 0.1.1: custom block creation tool

Post by meuh21 »

Great job Coastkid :clap:
Exactly what i need to appreciate more and more TM² and to build nice projects...
TheMagician
Posts: 78
Joined: 27 Apr 2011, 13:53

Re: mpbc 0.1.1: custom block creation tool

Post by TheMagician »

Looking at CoastKids new pictures I have to say that I can only hope that Nadeo understands that making custom blocks an officially supported feature would take TM2 to the next level.

Of course the original work by Nadeo will always be the most important basis for the look and feel of a new environment. No one is forced to play tracks with custom blocks and whole servers can be "original envirnoment" servers.

But locking out the creativity and ingenuity of such a great community as this one is a huge waste of potential for the game.
User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: mpbc 0.1.1: custom block creation tool

Post by Trackmaniack »

I'm sorry if this is a dumb comment, but I'm assuming that track pieces are going to be creatable as well, yes? Not just scenery?
WIP
User avatar
eyebo
Translator
Translator
Posts: 3493
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

Re: mpbc 0.1.1: custom block creation tool

Post by eyebo »

Trackmaniack wrote:I'm sorry if this is a dumb comment, but I'm assuming that track pieces are going to be creatable as well, yes? Not just scenery?
This was answered some pages ago. Basically, most are focusing on scenery first because track pieces need to have some common reference (measurements of the height of roads from the base of the blocks, etc) in order to sync them up with the existing blocks. Those measurements aren't available yet.

So the answer is yes. Track pieces will be possible.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Post Reply

Return to “Track Editor”

Who is online

Users browsing this forum: Google [Bot] and 1 guest