
Just understand that Nadeo is still a relatively small outfit -- just a handful of actual 'full-time' employees, with most of the work leading up to releases surely done either by interns or contracted out to cheap programming outlets in areas like Russia (just like practically every other gaming studio, or any tech company actually). The Ubisoft sell-out probably just resulted in a pay-out and comes with a bit more of structural aid, but I'm sure things are operating just the same as they used to.. which seems to be the problem.
I honestly wouldn't be surprised if XBX is the only Nadeo employee addressing all of these concerns, while I'm sure much of his time has been dedicated to working out the kinks in the doomed upcoming Shootmania:Storm release. The thought that a single client or dedicated server is supposed to be able to handle 3 entirely different genres of games.. well, is absolutely ridiculous.. and doomed to be rife with exactly the same problems were are experiencing.
I'm just worried over the fact that these concerns remain unaddressed, without any acknowledgement whatsoever. We certainly don't want this to remain an acceptable precedent for future releases.