mpbc 0.1.9.1: custom block creation tool
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Re: mpbc 0.1.1: custom block creation tool
phil13hebert your last block is really nice ^^
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Re: mpbc 0.1.1: custom block creation tool
I have the same problem as the other guys. Testing with the Easter egg files works like it shoud.
However, using my own files shows the icon in the editor but then there is no geometry to place.
I've triple checked the xml file. Right now I think that the problem might lie in assigning the materials in 3D Max. CoastKid, could you please elaborate a bit on how you do that? Do you assign the DDS files to the diffuse, specular and normal map slots in 3DS?
However, using my own files shows the icon in the editor but then there is no geometry to place.
I've triple checked the xml file. Right now I think that the problem might lie in assigning the materials in 3D Max. CoastKid, could you please elaborate a bit on how you do that? Do you assign the DDS files to the diffuse, specular and normal map slots in 3DS?
Re: mpbc 0.1.1: custom block creation tool
if problem in material, you need to check material name in max and in xml.TheMagician wrote:I have the same problem as the other guys. Testing with the Easter egg files works like it shoud.
However, using my own files shows the icon in the editor but then there is no geometry to place.
I've triple checked the xml file. Right now I think that the problem might lie in assigning the materials in 3D Max. CoastKid, could you please elaborate a bit on how you do that? Do you assign the DDS files to the diffuse, specular and normal map slots in 3DS?
From manual:
"Don't bother setting up complex materials in your 3D editing program as these will be ignored during conversion. The only thing that will matter in the end is the UV coordinates and the material names. Material names will be mapped to texture files in the .xml file."
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Re: mpbc 0.1.1: custom block creation tool
Thanks for your quick reply.
Material names in Max and XML are identical.
I haven't set up anything complex at all, just applied one simple material to the mesh.
I've just noticed that when I compile the Easter egg source files on my machine I get exactly the same error - folder icons but no geometry. If I use the downloaded output files everything works fine.
Could the problem lie in the fact that my personal folder is not "C:\Users\..." but in the same directory as the game itself ("F:\games\TM2\Personal Files\...")? I guess that's a question I have to ask the creator of the software.
Material names in Max and XML are identical.
I haven't set up anything complex at all, just applied one simple material to the mesh.
I've just noticed that when I compile the Easter egg source files on my machine I get exactly the same error - folder icons but no geometry. If I use the downloaded output files everything works fine.
Could the problem lie in the fact that my personal folder is not "C:\Users\..." but in the same directory as the game itself ("F:\games\TM2\Personal Files\...")? I guess that's a question I have to ask the creator of the software.
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: mpbc 0.1.1: custom block creation tool
Thanks for the commentNeox94 wrote:phil13hebert your last block is really nice ^^

But I only took the block from Trackmania Nation and "converted" it to make it fit Canyon

OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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- Joined: 30 Aug 2011, 20:05
Re: mpbc 0.1.1: custom block creation tool
strange I dl my own files from the drop box and nothing work.phil13hebert wrote:I don't know what's your problem because it works fine for me. Here's a proof : (xXLolloXx's block)
P.S. Did you created that object ? If yes, you are good
but when I DL desert or bayloop it works just fine any explanation?
what there will be rong?
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- Posts: 78
- Joined: 27 Apr 2011, 13:53
Re: mpbc 0.1.1: custom block creation tool
Could you please name the complete path to your blocks folder?what there will be rong?
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- Joined: 30 Aug 2011, 20:05
Re: mpbc 0.1.1: custom block creation tool
C:\Users\JustSpeeding\Documents\ManiaPlanet\Blocks\Canyon\generator.Macroblock.gbxTheMagician wrote:Could you please name the complete path to your blocks folder?what there will be rong?
C:\Users\JustSpeeding\Documents\ManiaPlanet\Packs\myblocks.pak
edit
strange I made a .bat file to start tm2unlimeter and know it works.
will do some nice test and keep you uptodate
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- Joined: 30 Aug 2011, 20:05
Re: mpbc 0.1.1: custom block creation tool
sorry for dubble post
my blocks are working 100% fine
here my new block from Dirt3 the drift trailer


and whit collision

my blocks are working 100% fine
here my new block from Dirt3 the drift trailer


and whit collision

Re: mpbc 0.1.1: custom block creation tool
Thanks guys it works now.
I love you!
I love you!

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