Ideas for new competitive modes

Discuss everything related to Shootmania.

Moderator: English Moderator

DaRkPaToU
Posts: 13
Joined: 27 May 2012, 18:47

Ideas for new competitive modes

Post by DaRkPaToU »

The thing that is really intriguing about this game (from what i understand) is that pretty much anything can be modified to a max by anybody who owns the game... the maps, the weapons and the modes.

You could in theory take the present Elite mode used in tournaments, recreate a famous cs map like dust2 for example, add a second capture point, increase capping time, decrease the number of rockets in your charger and make it 2v5... all within a matter of a couple of hours probably.

For the next "Elite" tournament durant the Alpha, i would like to see what happens if you increase the capping time by about 50%, and make the Rocket Launcher only have 3 shots in its charger instead of 4.

Based on the gameplay of what you've seen so far, what do you fancy seeing?
Last edited by DaRkPaToU on 03 Jun 2012, 10:26, edited 1 time in total.
User avatar
adder
Posts: 138
Joined: 06 May 2012, 17:34
Location: Belgium

Re: Ideas for new competitive modes

Post by adder »

I'd like to see something like search and destroy/sabotage from cod
(these are the only decent game modes in cod...)
An eye for an eye leaves the whole world monocular.
User avatar
Leavzou
Posts: 324
Joined: 19 Feb 2012, 14:17

Re: Ideas for new competitive modes

Post by Leavzou »

adder wrote:I'd like to see something like search and destroy/sabotage from cod
(these are the only decent game modes in cod...)
"decent" does not fit with "cod".

People will need to chose A mode, otherwise the level won't be high enough since there won't be an "official" game mod.
User avatar
roychez
Posts: 27
Joined: 03 Jun 2012, 10:23
Location: Netherlands
Contact:

Re: Ideas for new competitive modes

Post by roychez »

I'd also like to see a longer cap time and perhaps balance that out with the rockets like you said, good idea :) Should also add more time to do the capping as well, not just the time you have to stand on the capping pad.

Another thing was to have a standard HP bar as attacker, so 100hp for example, this way the defenders can also do splash damage with their rockets, so it's not as hard to defend and they can bounce players away more easily. Maybe a gaunlet for defending would help too, so when an attacker is running around on the capping pad, you can easily gaunlet him instead of trying to aim a rocket at him.

Finally, I believed I saw attackers jumping through defenders, I think defenders should be able to block the attacker by putting their body in the way. So when someone does a "superman", as Joe Miller called it, you can jump infront of him. They use this quite often in Tribes: Ascend.
User avatar
Leavzou
Posts: 324
Joined: 19 Feb 2012, 14:17

Re: Ideas for new competitive modes

Post by Leavzou »

Another thing was to have a standard HP bar as attacker, so 100hp for example, this way the defenders can also do splash damage with their rockets, so it's not as hard to defend and they can bounce players away more easily. Maybe a gaunlet for defending would help too, so when an attacker is running around on the capping pad, you can easily gaunlet him instead of trying to aim a rocket at him.
This is entirely agains't the SM concept, there is not any chance for seeing this in the game.

You can already shoot in the feets of a player to bump him away, but nobody used it yet.
DaRkPaToU
Posts: 13
Joined: 27 May 2012, 18:47

Re: Ideas for new competitive modes

Post by DaRkPaToU »

Another thing i'd like to see is a slight decrease in the ROF of the Rocket Launcher making consecutive air shots more difficult.
User avatar
Leavzou
Posts: 324
Joined: 19 Feb 2012, 14:17

Re: Ideas for new competitive modes

Post by Leavzou »

Do you really want to see more ninja captures ?
DaRkPaToU
Posts: 13
Joined: 27 May 2012, 18:47

Re: Ideas for new competitive modes

Post by DaRkPaToU »

Leavzou wrote:Do you really want to see more ninja captures ?
Not easy ones no.
That's why i also suggested in my original post, an increase in capture time by 50%, maybe even 100%...
User avatar
coolsnake
Posts: 131
Joined: 02 Jun 2012, 07:29

Re: Ideas for new competitive modes

Post by coolsnake »

Counter question would be, do you want to completely eliminate ninja captures?
Of course not, since that would mean if you can't take out the defense, you're dead.

I'm not sure if the current capture time of 1 second needs to be changed even if there were a lot of ninja captures in the second day of the twitch tv tourney. In the worst case scenario for the attacker, he still needs to dodge 3 x 4 rockets in a small place for a full second. Adding just a quarter of a second reaction time could completely throw the game around in favor of the defenders(in a gamemode were defending is arguably already the easiest, atleast for certain maps).

You could also argue that letting an attacking player with full HP near the capture point is the fault of the defense for not scouting/being agressive enough.
User avatar
Leavzou
Posts: 324
Joined: 19 Feb 2012, 14:17

Re: Ideas for new competitive modes

Post by Leavzou »

Why not add a second poll and increase the capturing time to 2 seconds ?
Post Reply

Return to “Shootmania”

Who is online

Users browsing this forum: No registered users and 1 guest