FreeZone server Vs TMNF Players

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Paris
Posts: 11
Joined: 05 Apr 2011, 21:18
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Re: FreeZone server Vs TMNF Players

Post by Paris »

patryk_1985 wrote:i enabled now only Freezone & XasecoIntegration plugins:

plugins.load[] = 'Freezone\Freezone'
plugins.Standard\Dedimania.password = here is TMF community code of my TMNF account
plugins.Standard\Dedimania.notifications = On
"here is TMF community code of my TMNF account" ... read again! (community code of your SERVER account)
edit: (or ... this TMNF account is your server account?)
edit2: but, you can forget this, when dedimania plugin is disabled (take it as just notification to future).
Last edited by Paris on 06 May 2011, 16:52, edited 1 time in total.
Southmoon | iSM Group | your team... your friends...
patryk_1985
Posts: 6
Joined: 06 May 2011, 14:43

Re: FreeZone server Vs TMNF Players

Post by patryk_1985 »

Paris wrote:
patryk_1985 wrote: "here is TMF community code of my TMNF account" ... no! read again! (community code of your SERVER account)
I registered my server in the "Freezone: servers" on my second account (TMNF): patryk5891
Server login is patryk5891
i generated on
http://official.trackmania.com/tmf-communitycode/
community code of my server account (patryk5891)
and put to plugins.Standard\Dedimania.password

My config.ini now is this:

Code: Select all

;------------------

; the default path is 'php.exe' on windows and 'php' on linux
phpPath = c:/xampp/php/php.exe
; the default is %application%/logs
; logsPath = c:/serwer/var/logs

; whether to write console output into a file, default is Off
; runtimeLog = On

;------------------
; Dedicated Server
;------------------

server.host = '127.0.0.1'

server.port = 5001

; standard user level is SuperAdmin
server.user = 'SuperAdmin'

server.password = 'password from dedicated_cfg'

; when a connection can't be established after the given amount
; of time, it will timeout and manialive will shutdown.
; server.timeout = 5

;------------------
; Admins
;------------------

; Add admins, that shall be able to control your server from game.
admins.logins[] = 'patryk5891'

;------------------
; Plugins
;------------------

; Add plugins to load.
plugins.load[] = 'Freezone\Freezone'
plugins.Standard\Dedimania.password = community code of Server account (patryk5891)
plugins.Standard\Dedimania.notifications = On 
plugins.load[] = 'Reaby\XasecoIntegration'
plugins.Freezone\Freezone.wsPassword = api password
; plugins.load[] = 'Standard\Admin'
; plugins.load[] = 'Standard\Dedimania'
; plugins.load[] = 'Standard\Menubar'
; plugins.load[] = 'Standard\PluginManager'
; plugins.load[] = 'Standard\Profiler'
; plugins.freezone\Freezone.testmod = true

;------------------
; Threading
;------------------

; threading can improve performance of your application. it
; allows modules to push blocking work onto another processes,
; this can also improve stability, because timeouts or
; unexpected exceptions do not impact the main application.

; if you have stability problems try to deactivate threading first
threading.enabled = true

; how long may a thread be busy until it is killed
; threading.busy_timeout = 20

; how long, if not busy, may it take for a thread to response to a ping
; threading.ping_timeout = 2

; how many jobs should be send on each loop.
; increasing this value will boost jobs/time
; decreasing it will result in a reaction time improvement.
; threading.chunk_size = 10

; if threading is disabled, then how much time should be spend on
; each application loop to process work that would have been assigned
; to other threads normally
; default value is 1 second.
; threading.sequential_timeout = 1

;------------------
; ManiaHome
;------------------

; enabling the maniahome feature allows other modules to send
; notifications about eg. records or other actions on your
; server to player's friends.

; disabled by default.
; maniahome.enabled = true

; maniahome.user = ''

; maniahome.password = ''

; maniahome.manialink = ''

;------------------
[hostname: testHost]
;------------------

; put here the configuration specific to an host
If I had any chance now that TMNF players will be able to connect with my server ? (without problems)
Last edited by patryk_1985 on 06 May 2011, 16:35, edited 1 time in total.
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Paris
Posts: 11
Joined: 05 Apr 2011, 21:18
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Re: FreeZone server Vs TMNF Players

Post by Paris »

oh ... understand now! :idea: you use that account for server. ok. sorry.

(ok ... but. why? create account for server on your playerpage: https://player.trackmania.com/ )
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