FreeZone server Vs TMNF Players

Discuss the Dedicated Server Tools developed by Nadeo Live such as ManiaLive, Trust Circles, Dedicated Manager, Competition Manager and Lobbies

Moderator: NADEO

patryk_1985
Posts: 6
Joined: 06 May 2011, 14:43

FreeZone server Vs TMNF Players

Post by patryk_1985 »

Hi,
My Login (tmuf) in the game: patryk1985
I registered my server in the "Freezone: servers" (10k coppers deposit) on my second account (TMNF): patryk5891
in return I get a password api who put in the config file (Manialive)
My server respect all the rules:
1) 40 player max
2) server for all players (public), NO PASSWORD
3) FreeZone at the beginning of "name server"
4) php 5.3.5 with curl and json extensions
5) i use Use ManiaLive system with the latest FreeZone plugin
My server is located in the region: Poland/Lubuskie/FreeZone nWo
ManiaLive launched without any error
Why only TMUF players can to join on my server????????????
I have FreeZone server therefore TMNF players should with no problems easy join to my server.
Why TMNF players can not join to my server????
What I have to do that players TMNF can join without problems on my server (although my server respect FreeZone rules)??????
corto-72
Posts: 29
Joined: 12 Jan 2011, 08:22

Re: FreeZone server Vs TMNF Players

Post by corto-72 »

Just to be sure, you did download & install the freezone plugin, correct? (see this topic)
User avatar
Knutselmaaster
Posts: 1206
Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
Contact:

Re: FreeZone server Vs TMNF Players

Post by Knutselmaaster »

If everything is running ok (no errors in manialive log?), just waiting a few hours until the main server has registered and established the connection should do the job. ;)
patryk_1985
Posts: 6
Joined: 06 May 2011, 14:43

Re: FreeZone server Vs TMNF Players

Post by patryk_1985 »

My config.ini file:

Code: Select all

;------------------
; ManiaLive
;------------------

; the default path is 'php.exe' on windows and 'php' on linux
phpPath = c:/xampp/php/php.exe
; the default is %application%/logs
; logsPath = c:/serwer/var/logs

; whether to write console output into a file, default is Off
; runtimeLog = On

;------------------
; Dedicated Server
;------------------

server.host = '127.0.0.1'

server.port = 5001

; standard user level is SuperAdmin
server.user = 'SuperAdmin'

server.password = 'here is my SuperAdmin's password from dedicated_cfg'

; when a connection can't be established after the given amount
; of time, it will timeout and manialive will shutdown.
; server.timeout = 5

;------------------
; Admins
;------------------

; Add admins, that shall be able to control your server from game.
admins.logins[] = 'patryk5891'

;------------------
; Plugins
;------------------

; Add plugins to load.
plugins.load[] = 'Freezone\Freezone'
plugins.load[] = 'Standard\Admin'
plugins.load[] = 'Standard\Dedimania'
plugins.load[] = 'Standard\Menubar'
plugins.load[] = 'Standard\PluginManager'
plugins.load[] = 'Standard\Profiler'
plugins.Standard\Dedimania.password = here is password of login: patryk5891 (TMNF account)
plugins.Standard\Dedimania.notifications = On 
plugins.load[] = 'Reaby\XasecoIntegration'
plugins.Freezone\Freezone.wsPassword = here is my API password
plugins.freezone\Freezone.testmod = true

;------------------
; Threading
;------------------

; threading can improve performance of your application. it
; allows modules to push blocking work onto another processes,
; this can also improve stability, because timeouts or
; unexpected exceptions do not impact the main application.

; if you have stability problems try to deactivate threading first
threading.enabled = true

; how long may a thread be busy until it is killed
; threading.busy_timeout = 20

; how long, if not busy, may it take for a thread to response to a ping
; threading.ping_timeout = 2

; how many jobs should be send on each loop.
; increasing this value will boost jobs/time
; decreasing it will result in a reaction time improvement.
; threading.chunk_size = 10

; if threading is disabled, then how much time should be spend on
; each application loop to process work that would have been assigned
; to other threads normally
; default value is 1 second.
; threading.sequential_timeout = 1

;------------------
; ManiaHome
;------------------

; enabling the maniahome feature allows other modules to send
; notifications about eg. records or other actions on your
; server to player's friends.

; disabled by default.
; maniahome.enabled = true

; maniahome.user = ''

; maniahome.password = ''

; maniahome.manialink = ''

;------------------
[hostname: testHost]
;------------------

; put here the configuration specific to an host
and log from application (manialive):

Code: Select all

[16:19:55] XML-RPC connection established
[16:19:55] Successfully authentified with XML-RPC server
[16:19:55] Current map: StarStadiumA1
[PluginHandler] Start plugin load process:
[PluginHandler] is loading Freezone\Freezone ...
[PluginHandler] is loading Standard\Admin ...
[PluginHandler] is loading Standard\Dedimania ...
[PluginHandler] is loading Standard\Menubar ...
[PluginHandler] is loading Standard\PluginManager ...
[PluginHandler] is loading Standard\Profiler ...
[PluginHandler] is loading Reaby\XasecoIntegration ...
[16:19:57|Dedimania] Starting authentication on server ...
[16:19:57|Dedimania] Please wait, opening session ...
[16:19:57] [Xaseco Integration] Plugin: v0.31 by reaby.
[PluginHandler] All registered plugins have been loaded
[16:20:02|Dedimania] Done!
[16:20:10|Dedimania] Connected to Dedimania Version 2.3!
[16:20:10|Dedimania] Successfully authenticated!
[16:20:10|Dedimania] Account is valid!
[16:20:11|Dedimania] Got records for: fBdoqZeNGUWmQN_BtkfXjnBTv
farfa
Nadeo
Nadeo
Posts: 585
Joined: 14 Jun 2010, 16:15
Location: In front of your hood with one lap late

Re: FreeZone server Vs TMNF Players

Post by farfa »

You have to disable the testMode to have your server in the FreeZone. I think the in game message send to admins is not big enough.
Comment this line to disable the testmod or put false

Code: Select all

plugins.freezone\Freezone.testmod = true
Also known as: satanasdiabolo
patryk_1985
Posts: 6
Joined: 06 May 2011, 14:43

Re: FreeZone server Vs TMNF Players

Post by patryk_1985 »

farfa wrote:You have to disable the testMode to have your server in the FreeZone. I think the in game message send to admins is not big enough.
Comment this line to disable the testmod or put false

Code: Select all

plugins.freezone\Freezone.testmod = true
ok, now plugins part of config.ini file is this:

Code: Select all

;------------------
; Plugins
;------------------
; Add plugins to load.
plugins.load[] = 'Freezone\Freezone'
plugins.load[] = 'Standard\Admin'
plugins.load[] = 'Standard\Dedimania'
plugins.load[] = 'Standard\Menubar'
plugins.load[] = 'Standard\PluginManager'
plugins.load[] = 'Standard\Profiler'
plugins.Standard\Dedimania.password = here is password of login: patryk5891 (TMNF account)
plugins.Standard\Dedimania.notifications = On 
plugins.load[] = 'Reaby\XasecoIntegration'
plugins.Freezone\Freezone.wsPassword = here is my API password
; plugins.freezone\Freezone.testmod = true
Last edited by patryk_1985 on 06 May 2011, 16:15, edited 1 time in total.
User avatar
Paris
Posts: 11
Joined: 05 Apr 2011, 21:18
Contact:

Re: FreeZone server Vs TMNF Players

Post by Paris »

1.

Code: Select all

plugins.Standard\Dedimania.password = here is password of login: patryk5891 (TMNF account)
no. here should be community code for server login. take it here:
http://official.trackmania.com/tmf-communitycode/

2.

Code: Select all

plugins.load[] = 'Reaby\XasecoIntegration'
wait ... you will use xaseco with manialive? if yes, use in manialive only Freezone and XasecoIntegration plugin. All others should be imho disabled in this case.
Southmoon | iSM Group | your team... your friends...
patryk_1985
Posts: 6
Joined: 06 May 2011, 14:43

Re: FreeZone server Vs TMNF Players

Post by patryk_1985 »

Paris wrote:1.

Code: Select all

plugins.Standard\Dedimania.password = here is password of login: patryk5891 (TMNF account)
no. here should be community code for server login. take it here:
http://official.trackmania.com/tmf-communitycode/

2.

Code: Select all

plugins.load[] = 'Reaby\XasecoIntegration'
wait ... you will use xaseco with manialive? if yes, use in manialive only Freezone and XasecoIntegration plugin. All others should be imho disabled in this case.

ok, i generated my personal TMF community code of my TMNF account patryk5891 and put to plugins.Standard\Dedimania.password
now config.ini is this:

Code: Select all

; Add plugins to load.
plugins.load[] = 'Freezone\Freezone'
plugins.Standard\Dedimania.password = here is TMF community code of my TMNF account
plugins.Standard\Dedimania.notifications = On 
plugins.load[] = 'Reaby\XasecoIntegration'
plugins.Freezone\Freezone.wsPassword = here is my API password
; plugins.load[] = 'Standard\Admin'
; plugins.load[] = 'Standard\Dedimania'
; plugins.load[] = 'Standard\Menubar'
; plugins.load[] = 'Standard\PluginManager'
; plugins.load[] = 'Standard\Profiler'
; plugins.freezone\Freezone.testmod = true
User avatar
Paris
Posts: 11
Joined: 05 Apr 2011, 21:18
Contact:

Re: FreeZone server Vs TMNF Players

Post by Paris »

and about the 2. ?

(ps: delete your pass from previous post! ;) )
Southmoon | iSM Group | your team... your friends...
patryk_1985
Posts: 6
Joined: 06 May 2011, 14:43

Re: FreeZone server Vs TMNF Players

Post by patryk_1985 »

Paris wrote:and about the 2. ?

(ps: delete your pass from previous post! ;) )
i enabled now only Freezone & XasecoIntegration plugins:

; Add plugins to load.
plugins.load[] = 'Freezone\Freezone'
plugins.Standard\Dedimania.password = here is TMF community code of my TMNF account
plugins.Standard\Dedimania.notifications = On
plugins.load[] = 'Reaby\XasecoIntegration'
plugins.Freezone\Freezone.wsPassword = here is my API password
; plugins.load[] = 'Standard\Admin'
; plugins.load[] = 'Standard\Dedimania'
; plugins.load[] = 'Standard\Menubar'
; plugins.load[] = 'Standard\PluginManager'
; plugins.load[] = 'Standard\Profiler'
; plugins.freezone\Freezone.testmod = true

log from manialive:

Code: Select all

[17:21:21] XML-RPC connection established
[17:21:21] Successfully authentified with XML-RPC server
[17:21:21] Current map: G-6
[PluginHandler] Start plugin load process:
[PluginHandler] is loading Freezone\Freezone ...
[PluginHandler] is loading Reaby\XasecoIntegration ...
[17:21:23] [Xaseco Integration] Plugin: v0.31 by reaby.
[PluginHandler] All registered plugins have been loaded
Post Reply

Return to “Dedicated Server Tools”

Who is online

Users browsing this forum: No registered users and 2 guests