Well, respawns, trampolines, weapon change blocks are some of the things i read about in various articles.
Don't know how much of that is true, but it makes me believe that there are many "interactive" blocks to be seen in there.
Shootmania Picture/Video/Article Collection
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- Knutselmaaster
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- Trackmaniack
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Re: Shootmania Picture/Video/Article Collection
Oh. LOL Thought he was referring to like trackpiece blocks...which would have no purpose on a freeroam shooter.
Except as more scenery...

WIP
- wiidesire-2
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Re: Shootmania Picture/Video/Article Collection
Picture/Video/Article Collection Topics:
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF

- Trackmaniack
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Re: Shootmania Picture/Video/Article Collection
Good find, WiiD!wiidesire-2 wrote:new Shootmania preview:
http://www.gameon.co.uk/game/preview/sh ... t-round-up
(summary later)

WIP
Re: Shootmania Picture/Video/Article Collection
Great article. Cheers. 

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Re: Shootmania Picture/Video/Article Collection
Great job, as well... 

- wiidesire-2
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Re: Shootmania Picture/Video/Article Collection
there are some new news of Shootmania ( finally again):
New Article:
-Shootmania is already 6 years in work!
-no leveling system
-only a few guns, so you can start and shoot without thinking about which weapon you want to choose!
http://www.pcgamer.com/2011/07/15/shoot ... -possible/
New pictures:

also I made a little summary of the GameOn article about Shootmania
New Article:
-Shootmania is already 6 years in work!
-no leveling system



-only a few guns, so you can start and shoot without thinking about which weapon you want to choose!
http://www.pcgamer.com/2011/07/15/shoot ... -possible/
New pictures:



also I made a little summary of the GameOn article about Shootmania
Picture/Video/Article Collection Topics:
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF
TM2 Canyon | TM2 Valley| TM2 Stadium| SM Storm
My Computer: http://www.sysprofile.de/id172680
2010 I was 7th of the world in TMUF

- Trackmaniack
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- Location: Iowa City, IA
- Contact:
Re: Shootmania Picture/Video/Article Collection
I like the idea of no leveling system--but I don't like the idea of only a few weapons...
Last edited by Trackmaniack on 16 Jul 2011, 18:19, edited 1 time in total.
WIP
Re: Shootmania Picture/Video/Article Collection
There is only one gameplay in TM and it works well. In SM, you will see how it works well too. Don't think it is complicated to make a weapon. What is interesting is to make "one" coherent gameplay, like TM. I think he expressed that we are not looking for diversity through wide range of weapon, which would be the same thing as looking for diversity with wide range of cars in our case.
the goal is that the gameplay is deep, like for TM and for great competitions. I am still working on it, but that's already at a powerful stage at the moment, in my humble oppinion. I am more afraid to add too much. It is easier to adapt with adding things than removing ones, when players has started to have it. But "to add" does not mean necesserly to add a weapon, even if it is right that there will be different 'weapons'
and btw, I say weapon instead of guns because it is closer to the project feeling ^_^
the goal is that the gameplay is deep, like for TM and for great competitions. I am still working on it, but that's already at a powerful stage at the moment, in my humble oppinion. I am more afraid to add too much. It is easier to adapt with adding things than removing ones, when players has started to have it. But "to add" does not mean necesserly to add a weapon, even if it is right that there will be different 'weapons'
and btw, I say weapon instead of guns because it is closer to the project feeling ^_^
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