
Example: if you had a tilted CP block on its side you wouldn't need to search for the specific checkpoint or booster but it would automaticaly adjust it when hovering on it, also right clicking would turn it by 90 degrees or so.
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As far as I can remember, there are at least two multi lap blocks (the one on the narrow streets and the one on the GP parts).sayotoshi wrote: @ Demented
This map that I build cp on wall is also a multi lap map. It's my first multi lap map and I was surprised that there is only one multi lap block in editor
Very true, but, the platform/arena finish isn't a whole block and the GT finish is closed at the back. Only the narrow road finish is open at the back and only if placed up in the air.tcq wrote: If you build a normal multilap with a start/finish block, you don't need to use the same block for entering the next round. You can simply use any finish block as a start block for the flying round because once you crossed a finish block it will be activated as a CP and you can respawn from it.
That's exactly what I refer to as a generic "Snap To" block. IE: select the checkpoint and it would snap onto most any already placed track blocks and become part of it.maniaman wrote:I think a helpful tool would be to have icons below such as: start, finish, boost, start/finish ring thing, checkpoint. When you would select one of them and then hover above any road block ( CP to ) it would auto select it ( sorry I don't know how to say in other words)
Let's +1 on that once moreDemented wrote:That's exactly what I refer to as a generic "Snap To" block.
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