Car lights do not light!

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stevenamtaan
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Re: Car lights do not light!

Post by stevenamtaan »

zarexz wrote: I know all the GFX settings are a bit of a mess but I'm very sorry to say that 512Mb VRAM is not up to specs today in 2013 anymore. You can't expect a HD 3D game like TM2 to run as smoothly as your Pacman game from 1980 is running.
Instead of being somewhat sarcastic , why don't you try to offer some real criticism.. :teub:
If you bothered to read the previous post in regards to this forum topic there are "non rocket science" type people out there who are actually confused about all this.
Originally Nadeo state that this game will run for most on a minimal spec level. Unfortunately it would be nice to know what the minimum requirements are now and also what would be the recommended to optimum requirements. Things seem to change after every MP update lol.. :roflol:
There are certain/many people that complain about a $20 fee for a new environment (valley,etc) and so asking someone to fork out hundreds of dollars for a top notch GFX card and supporting system to get the right performance is not right!!!!
ALSO ... can someone be sure that their "new" system will function properly when they update and change their system ??? Big risk but no sure answers . I would not be pleased if after spending $600 ++ to find out the same problems exists.. :x
btw - I was too busy working and raising a family back when "pacman" was the rage!!!
zarexz

Re: Car lights do not light!

Post by zarexz »

firstdriver wrote:In maintaining good grafx and performance, It definitely gives the richer player with the higher tech pc the edge over the poorer players when it comes to night driving. I solved this problem tho ... by leaving the server & not playing night tracks!!.
That's always been the case in the world of pc's and gaming. Games always seem to want a better hardware then available or one can afford. You can never wait long enough to upgrade your system because there will be newer/better/cheaper hardware available every other day. It's all about personal choices and priorities. You can't blame Nadeo for that.

Leaving a server because of that is a bit drastic imho but okay whatever.
stevenamtaan wrote:Instead of being somewhat sarcastic , why don't you try to offer some real criticism.. :teub:
If you bothered to read the previous post in regards to this forum topic there are "non rocket science" type people out there who are actually confused about all this.
Originally Nadeo state that this game will run for most on a minimal spec level. Unfortunately it would be nice to know what the minimum requirements are now and also what would be the recommended to optimum requirements. Things seem to change after every MP update lol.. :roflol:
Again, like I said, The GFX are a mess. There is nothing to offer. It's beta time. However frigging long it takes, it's beta. Indeed it changes every update. You just have to wait. It's very annoying, I know. I'm waiting for the same stuff as you are. I was just being realistic about nowadays GFX power.
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Omnixor
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Re: Car lights do not light!

Post by Omnixor »

Omnixor wrote:this issue was present 1.5 years ago.
what beta are you talking about?
- staff head of ESL TM²Stadium -
zarexz

Re: Car lights do not light!

Post by zarexz »

Omnixor wrote:
Omnixor wrote:this issue was present 1.5 years ago.
what beta are you talking about?
I'm talking about betamania or maniabeta... ehmzz isn't this whole mania business still in beta? Or would you tell me Canyon is nolonger in beta? Because if so, there are like 1,5 zillion of mediatracker bugs present as they were 1.5 years ago.
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stevenamtaan
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Re: Car lights do not light!

Post by stevenamtaan »

zarexz wrote:I'm talking about betamania or maniabeta... ehmzz isn't this whole mania business still in beta? Or would you tell me Canyon is nolonger in beta? Because if so, there are like 1,5 zillion of mediatracker bugs present as they were 1.5 years ago.
I think that most people beleived that 'Canyon' is released and no longer in beta although as you say there are many bugs/issues that still need fixing and errors occurring in Canyon when updating "MP" AND "SM".
Soon or in a few days SM was/is to be in the "released" stage. Seems strange to release something when still have ongoing problems/issues.. :?
Hard for me to imagine how Nadeo can mention "Valley and Stadium" enviro's unless able to fix existing issues in Canyon first. Seems as though they want you to buy something that will not function properly... :clap:

Anyhow , will just have to wait and see what happens.. :roll:
but for now will drive on.. :pil
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TMarc
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Re: Car lights do not light!

Post by TMarc »

What means "does not work properly"? ;)
The main thing is still working after all: the driving. :lol:

Indeed, Canyon was released originally as full game.
But Hylis had many more ideas about ManiaPlanet in his mind already then. You read here his excuse.
And with the time, he chose to improve ManiaPlanet, affecting Canyon partially dramatically, and we still suffer from it today. That not all people are really content with it, is obvious, but unfortunately inevitable.

I think they did not imagine how much more effort ShootMania represents, and they were completely overloaded with it.
Now things start to get on track, they can work again more in TrackMania².

We only can hope the major issues will be fixed for the next release, and the minor issues a short bit later.
But then we should also stop asking for more features for some while :oops:
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Re: Car lights do not light!

Post by eyebo »

TMarc wrote:We only can hope the major issues will be fixed for the next release, and the minor issues a short bit later.
I'm cautiously optimistic about that. Many bugs still exist since Canyon beta (July 2011). There was a topic about them, but now its in a hidden subforum. Many are quite obvious if you spend more than a few minutes online. Spectator mode is still bugged, restarting a map in TA will result in a blurry driving experience, plus a myriad of bugs with MT. Most of the bugs have been reported in the past. Many don't get reported with each version because people are tired of reporting them with each version, or perhaps have given up on that feature ever working. I only hope the developers have written down a list of the bugs that have yet to be fixed.
TMarc wrote:But then we should also stop asking for more features for some while :oops:
I see no reason to stop suggesting new things. Nadeo is in no way obligated to fulfill requests or suggestions, but it doesn't hurt to give new ideas when a brainstorm hits.

For instance, people wanted copy/paste in the editor for a long time. Well, we finally got it with TM2 Canyon. I wanted loops to be drive-able without having to force cam3. I got my wish. I hope someday for a stable multiplayer editor. I know it's possible because TGYoshi proved it could be done in ManiaPlanet. I only hope for an officially supported feature someday that is simple to use and easy to connect two people together for a fun editing experience.

Of course I hope for most of the major bugs to be fixed, but I think to keep things interesting... the game has to also continually evolve and offer new experiences. People's attention spans aren't what they once were, and I think it shows in the restlessness some have towards this game. That's not a complaint, just an observation.
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My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

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zarexz

Re: Car lights do not light!

Post by zarexz »

eyebo wrote:People's attention spans aren't what they once were, and I think it shows in the restlessness some have towards this game. That's not a complaint, just an observation.
The restlessness some might have, Isn't that strange afterall. I mean, come on.

I'm an electrician. If I promise you a electrical home installation (maniaplanet) For now only on the 1st floor (Canyon). Later Extendable for the 2nd floor (valley) and the loft (stadium or whatever). I can't go arround telling you, if the switch in the livingroom turns on the light in the bathroom or no light at all,
"I'm sorry m'am, the neigbours are getting a new installation aswell (shootmania). You just have to sit in the dark until that's ready.

And that's my whole point with this beta larky.
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stevenamtaan
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Re: Car lights do not light!

Post by stevenamtaan »

TMarc wrote:What means "does not work properly"? ;)
The main thing is still working after all: the driving. :lol:
Well in many peoples minds the "does not work properly" means exactly as it reads.
Yes , we can still drive but there are many out there who do much more than "just drive". For example :- editing, building maps and using the media tracker to visually enhance their tracks amongst several other purposes... :roll:

@ zarexz.. nice example to explain the situation..hehe.. :thumbsup: .. :1010
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TMarc
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Re: Car lights do not light!

Post by TMarc »

stevenamtaan, I was joking about the bugs and the driving ;)

eyebo, I have seen in the past years what it means when the customers always absolutely want their features implemented as they have them in mind, although they have no idea what it really means behind and what it costs.
First they complain about things they don't have, about things they thought they would be working, and later they complain about things which were working before but can't work anymore the same because of their whishes.

I have seen what feature-gasm causes, when there is no careful requirements engineering or when people just implement without thinking of side effects or other consequences.
This is why I can only warn and urgently recommend to have a stabilisation phase for bugfixing and performance improvement.
Wishes always come faster than anything else, but this should be managed in a intelligent way.

I did not say "no new features anymore", I said they should be limited for some while.
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