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Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 15:57
by dreammyw0w
Hylis wrote:
hey hey, you said that you played the most, so you have the lead
nan, just to be more light than the insulting people ^_^
Hylis?
Less joking , more B2. Dont make jokes when Im serious please.
+ I never said im the boss.
Si tu comprends pas bien mon anglais : Jai jamais dit que je suis le patron. Moins des blagues, Plus de B2. Merci.

Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 17:48
by Sephis
Why did you even add fast reload in b3 in the first place ? This is for me the biggest issue and I said it since the beginning. As a defender, in most cases you simply cannot come out of your cover and shoot a few rockets at the attacker when he killed a defender because he'll already be able to shoot another rail. Now that can also favour rushes from the defenders on maps such as iron fist, but how's that a good thing in general ?
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 18:58
by Hylis
Sephis, I don't think it is good for rushes, since if the attacker gets one, he can gets another one after. When you are three on one attacker, you can expect him to shoot one while the two others finish him. But I think that it is difficult to see it really in action if there is no big competition on it. Maybe it will require to be tweaked, but it is like if progressive jump was only on latest gameplay, then people would dislike to switch, without having a chance to work on it (microjump etc.)
Dreamywow, I was saying that you have more practice than others with latest gameplay then, for ESWC ("Dont tell me i didnt play both settings. Im probably the most active player around") Just a joke, and there is nothing wrong to do jokes.
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 19:04
by Hylis
MuNgLo wrote:Hylis wrote:For walljump, I know the new ones are too limited
Next time someone talks to you about wj, start with that. And there are lots of things that can be used to control the wj. Most notable is angle of aim.
I never said the opposite
some quotes of what I said in the past:
In fact, some defrag players that went to play on Shootmania were pretty happy of the greater stability of it. I know it is less dynamic, but that's a little like the micro jump, it is a compromise to make things more solid, not a testimony of bad taste of our part
I also know that speed is fun and so is air control, some part of the walljump b2, the previous left/right spams of the alpha, the microjump etc. But they all bring some default with them that can not make us accept it in a solid gameplay.
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 19:33
by Sephis
Hylis wrote:Sephis, I don't think it is good for rushes.
Then what's it good for ? I practiced against fnatic several months ago when beta 3 was released and defenders simply can't do anything if the attacker shoots one of them. There should always be that window of time when the attacker is vulnerable after a successful shot.
And if it's even worse for rushing tactics, we'll now see only defensive ones. Brilliant.
Hylis wrote: Maybe it will require to be tweaked, but it is like if progressive jump was only on latest gameplay, then people would dislike to switch, without having a chance to work on it (microjump etc.)
Well, it's like rocket denial. You don't need to wait 2 months (or whatever) to figure out that something is broken. My first impression about it after ONE map was right: defenders could cancel rails too easily.
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 19:53
by Hylis
I totally agree that we must prevent the game of being static and with prevalant defensive strategies. It is why I suggest things to improve this, instead of blocking new ideas that would avoid to move the game forward.
I suggested to had regen armor pad to maps, to make the defenders go for the attacker when he has been hit, after taking a bigger risk and losing an armor to this.
One of the main difficulty to please you is that nothing new is really ever tested. So, it's too often better like it was before. Practice, training, competitions need also to use new gameplay in order to help the game move forward.
You were against microjump, now you see many people for it.
You were for multihit, now it arrives
You were against the 3 dots laser, while I still believe that it is much better with it. Have you changed your mind on this?
It requires tests to succesfully move forward, after some steps. We can not jump from one perfect gameplay to another without some intermediary situations. The B2 is flawed on various points (MJ & Bugged WJ) Latest may have it's flaw like you describe on the instant reload, we shall see.
But enabling test is the most important thing to achieve and so to have competitions on new type of gameplay and maps. Otherwise, it is too sad to avoid to maybe improve the game like we did earlier with progressive jump, wall jump, denies & others.
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 20:00
by pksens
The only thing it's good for is maybe helping out an attacker with 15 seconds remaining and facing 3 enemies. Which is a question of whether or not you want to reward the defencive team with a safe round for holding ground for 45 seconds, or to improve the balance for the attacker so that he has the tools to create a strong chance if he hits a player late on. If that is the case, you could simply enable this 'powered up' railgun after 45 seconds of a round only.
Personally this might prompt a lot more boring style of attackers (you know who they are: the type that hang back and prefire corners from distance for 45 seconds and complain about 'not being able to hit') but always get a chance when the countdown starts because someone has to rotate at some point. Now this guy has a lot more incentive to hit 2 people in quick succession on the 15 second mark instead.
But as I said in the previous thread, it removes an entire layer of defencive play: the necessary rotations required to gain position back after a defender dies or when he misses the shot. This part doesn't require any testing whatsoever.
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 20:05
by MuNgLo
Hylis wrote:MuNgLo wrote:Hylis wrote:For walljump, I know the new ones are too limited
Next time someone talks to you about wj, start with that. And there are lots of things that can be used to control the wj. Most notable is angle of aim.
I never said the opposite
some quotes of what I said in the past:
In fact, some defrag players that went to play on Shootmania were pretty happy of the greater stability of it. I know it is less dynamic, but that's a little like the micro jump, it is a compromise to make things more solid, not a testimony of bad taste of our part
I also know that speed is fun and so is air control, some part of the walljump b2, the previous left/right spams of the alpha, the microjump etc. But they all bring some default with them that can not make us accept it in a solid gameplay.
It is the first time I see you say the new wj's are to limited. That is the same as acknowledging that they need work. Problem is that we don't know if there are anything to be expected or not. Any time you see B2 and walljump you fall back on defending the change and so on. This is a small inkling that you do somewhere understand what some players are trying to explain to you.
This post is a great example on how I quote you saying the new wj's are to limited and you answer seems to miss the point completely.
If you acknowledge that they are to limited as many people have been trying to tell you you should say so.
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 20:14
by Hylis
Problem is that we don't know if there are anything to be expected or not
Yeah, and I don't either. We have work to do, we try to improve things and have a list of priorities. There are some stuff I would like to look after, but none of them is to look at keeping bugs around.
I made a suggestion in this very topic, as an exemple. I bet it's a way to show that we would be interested to work on this, if we have time. But if we introduce new things, how many would be again, again?
Re: [Thoughts]The good things about B3
Posted: 02 Aug 2013, 23:49
by Viperbird
Here is an idea, why don't they use a hybrid of both b2 and b3 to create something that isn't beta anymore? Keep the movement, laser recharge, walljumps, hops, and everything from b2 that 99% of the community is asking for, and then add in the ability to walljump off the red/purple blocks. Add in an option for the other stuff, (except fast laser recharge, I mean are they even serious?) because the competitive community doesn't want it, and isn't this supposed to be a "by the player, competitive fps?" Call it Beta 4, since apparently this game is never going to be out of beta...
Seems really stupid to change something when everyone is asking them not to...
Or to not fix the stuff that everyone has been asking them to fix...