Re: PAINT EDITOR
Posted: 28 Jun 2010, 20:42
The suggestions above are great but there need to be a couple of other changes.
1)There needs to be a refresh function that scans the textures in the My Docs directory for all the types of stickers brushes and overlays and masks. This is so that you can add to or make changes to the files in question WITHOUT having to restart the game.
2) this is a bit of a side note but it affects the stickers too. From what i can determine, when Tags are scaled down in size the method of reduction uses Nearest Neighbor re sampling. The result is a noisy reduction That at most times is almost unreadable. When scaling the stickers down the resultant fuzziness is also intolerable. The solution would be to to use bi-cubic re-sampling or run a Gaussian blur then a Nearest Neighbor re sample reduction. They look about the same and would greatly increase the quality of the images used in the game. I'm sure the extra processing would be easy to implement would not be a drain on the computer's resources since it only needs to be done once when the tag is downloaded via P2P or being placed in the right folder.
1)There needs to be a refresh function that scans the textures in the My Docs directory for all the types of stickers brushes and overlays and masks. This is so that you can add to or make changes to the files in question WITHOUT having to restart the game.
2) this is a bit of a side note but it affects the stickers too. From what i can determine, when Tags are scaled down in size the method of reduction uses Nearest Neighbor re sampling. The result is a noisy reduction That at most times is almost unreadable. When scaling the stickers down the resultant fuzziness is also intolerable. The solution would be to to use bi-cubic re-sampling or run a Gaussian blur then a Nearest Neighbor re sample reduction. They look about the same and would greatly increase the quality of the images used in the game. I'm sure the extra processing would be easy to implement would not be a drain on the computer's resources since it only needs to be done once when the tag is downloaded via P2P or being placed in the right folder.