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Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 21 Sep 2014, 22:04
by undef.de
I guess it's very required to have not only the possibility to adjust the visibility for <countdown>, so please add the attribute pos to <countdown> too.

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 25 Sep 2014, 22:05
by undef.de
I just found another thing that would be nice to have the possibilitiy to adjust the visibility and position, i name it "Spectator Indicator":

Image

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 26 Sep 2014, 10:40
by Eole
New update on GitHub.

Improvements on the UI library :
undef.de wrote:I just found another thing that would be nice to have the possibilitiy to adjust the visibility and position, i name it "Spectator Indicator"
I don't have access to this part of the UI for now. It joins the ladder ranking at podium and multilap UI in the waiting list of things to add when they'll be available in the script. ;)

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 26 Sep 2014, 20:24
by undef.de
Implemented all changes and all works very nice, also <go...> is working for me. :thx: :yes: :thumbsup:
Eole wrote:
undef.de wrote:I just found another thing that would be nice to have the possibilitiy to adjust the visibility and position, i name it "Spectator Indicator"
I don't have access to this part of the UI for now. It joins the ladder ranking at podium and multilap UI in the waiting list of things to add when they'll be available in the script. ;)
Cool... can't wait. :lol:

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 27 Sep 2014, 15:59
by undef.de
To center the icon "SandTimer" better at the Private_CreateMLCountdown() in the UI.Script.txt, i suggest to change line 1087 from:
<quad sizen="6 6" valign="center" style="BgRaceScore2" substyle="SandTimer" />
to:
<quad posn="0 0.5" sizen="6 6" valign="center" style="BgRaceScore2" substyle="SandTimer" />
Btw.: What's the difference between valign="center" and valign="center2"?

EDIT: Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 30 Sep 2014, 11:54
by Eole
I changed the position of the SandTimer icon.
undef.de wrote:Btw.: What's the difference between valign="center" and valign="center2"?
valign="center2" is a "true" centered align for labels. With valign="center" the text won't be exactly centered vertically.
undef.de wrote:Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.
I don't have the problem on my side, which game mode are you using?

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 30 Sep 2014, 12:14
by undef.de
Eole wrote:
undef.de wrote:Just noticed a strange thing on three servers: The MultiLapWidget are not shown on MultiLap Maps with the latest Scripts. Can't test it with the older test Scripts today, i try to test it tomorrow.
I don't have the problem on my side, which game mode are you using?
It was on two servers the latest test TimeAttack.Script.txt.

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 30 Sep 2014, 13:41
by Eole
It's normal on TimeAttack mode. The number of laps doesn't really matter in this case so it's not displayed. When you finish a lap you just continue to race the next one and so on as much as you want.

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 30 Sep 2014, 13:51
by undef.de
Eole wrote:It's normal on TimeAttack mode. The number of laps doesn't really matter in this case so it's not displayed. When you finish a lap you just continue to race the next one and so on as much as you want.
Hmmm... if i remember right, then this Indicator was displayed too in TimeAttack in legacy mode when it is a multilap Map... i'm wrong?

Re: In-game HUD settings mixup with <custom_ui>, script, XML

Posted: 30 Sep 2014, 14:16
by Eole
Maybe in United but not in Maniaplanet. At least not in the latest update.