ShootMania - How active this game REALLY is.

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novationx
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Re: ShootMania - How active this game REALLY is.

Post by novationx »

Soprah wrote:
novationx wrote:This thread is bad-manner-free^^
And if its negative then its because of them. All screenshots are from their game. I didnt fabricate any of my own conclusions :oops:

I also post this, not to be negative...but to finally open their eyes & with the hope that they will finally try something different. I have the right so say stuff like that without being rude/offensive or bad-mannered, havent I? :oops:

Apperantly things got better after the release of the universal demo. This makes me wonder how much worse it was before the demo :/
You got it wrong, it's my fault ^^
I meant that sometimes guys are negative when it comes to any critical thread about Nadeo or the game, not you.
Sorry for not expressing clearly :oops:
I know bro , I know ;) Dont worry about it.
The neverending waiting game has to stop.
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kripkee
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Re: ShootMania - How active this game REALLY is.

Post by kripkee »

:0010

everyone who complain about NADEO and the lack of players should start to think about yourself. "What can I do for Maniaplanet", "How many people are interest in Maniaplanet", "How can we share Maniaplanet" and so on. NADEO gave us allready the Demo, but "nobody knows" about it. Since Nadeo the demo released, the amount of players are increased for a short while (2 weeks?^^). We "the community" have to show the world these games.

It's really useless to say that nadeo has something to do. (well, yes,.. they should search some plattforms to advertise thier Titles, but well.. "money money money")^^

I made some TMF/Maniaplanet events with my youtube-channel and the subscriber which I have. On these events I got up to 40 players in Maniaplanet. Players like Frostbeule do the right things to advertise Maniaplanet with the weekly race and reached up to 200 players on a server (!). If we could motivate some Letsplayers to play these titles, the interest will grow up again. But most of them are very special about this and play mostly "super fame games".

The mainproblem of Maniaplanet is, that we have everyone a negative opinion, cause this can be changed, and this and bla. It is not important if we are right or Nadeo is right or something else. My personal Question: "Why they splitt everything?" and "Why did not import TM1 in Maniaplanet as they released Canyon?" For me is the "2" in TM not really much worth, because Maniaplanet gives us all these features (and most of them are looks not really finished . sorry).

Now to make novationx happy if I write something about shootmania^^
As Nadeo released Shootmania for everyone, there was 2-3 pages full in the maingame, Royal for example was very popular, still melee too. I don't know if you played nadeo games before, it's doesn't matter anyway. But you help with Cplay to advertise Shootmania if you organise these contest/events, but you should reduce the dimensions of players. I don't know much about your organisation, but maybe you should record your Cups and share these on different plattforms like Youtube/twitch/whatever.

At least, Hylis wrote, 2015 is the year of trackmania - I don't care if this should be really year of trackmania - in fact they don't merge TM"1" in Maniaplanet and close these Masterserver to have "all in one paket". And I don't need grafic updates for TM"1" either, but a new enviroment won't help if they have not the acarde feeling which TM1 had.
I like Valley at most but nobody play it, so I don't play it.. and valley is the newest TM"2" envi^^
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haenry
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Re: ShootMania - How active this game REALLY is.

Post by haenry »

kripkee wrote:the acarde feeling which TM1 had.
This would be so cool :shock:

yes you're right Kripke. We all have to think about what we can do to support the community. We are one big community and everyone has to contribute in order to receive!
That's a reason why Itry myself with hosting the Monthly Track Conntest in Trackmania on ManiaExchange! :thumbsup:
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
novationx
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Joined: 10 Aug 2013, 22:33

Re: ShootMania - How active this game REALLY is.

Post by novationx »

@KRIPKE
The root-problem is not the negativity of the players. The root problem is the low-playerbase & thats why negativity rises. We can not play the title we want, because... in a multiplayer you cant play all by urself.
I think maybe 10persons here on the forums (including me) can be negative sometimes. But my negativity comes from frustration when I play this game which has sooooooo much potential.

Lets talk about the community ( SM ) - The community cant do more. Really.
The community is SM is INSANE. Everyday I see how someone created something new ( a block , a crosshair , a map , news posts , a movie , a cup... ) Its incredible. And all those persons deserve some credit. They are doing an awesome job. :thumbsup:

( LeetGamerZ, Paragon, SM ARENA, ShootMania.org, Mania-Actu, Smurfcups... We have 2 FB-groups with actual news almost every day runned by 2-5 admins. Both groups have 500 members.... Mappers, Moviemakers, Modders...The list goes on & on & on & on.)
For me, the community is keeping the game alive. Ofc, I admit... if we all did MORE , then that would be even better... I think the community is at its limit AND its still bad ( read first post ). So who is to blame? Im sorry, but NADEO is to blame.

Kripke, believe me. The community in SM is awesome!


The CPLAY Series Cup - http://series.cplay.de/
For my cup we did ALL that was possible.
I made designs for THEIR social media. We provided maximum coverage on our 5000fans FB-page and website. We had weekly fragmovies ( best of the past matchday ), we had insane prizes. We had an MVP award with polls to include the community. Participating with the poll could win you a prize. We did an aftermovie (best of the cup)... We made a fragmovie for the MVP.
We posted on the forums here, on mania-actue... We were highlighted as THE cup on BinaryBeast homepage...
We posted ALL movies on youtube and on the forums here.

What we did was INSANE. NADEO agreed to share my designs on their social media and they did it 2x ... for a cup that lasted 6weeks... We even gave-away prizes to our streamers if they managed to get 500 viewers. ( we peaked at 250... )

NADEO also offered some prizes ( + they posted some coverage ) so its not all bad! Not everthing is bad about NADEO. I want them to know that. I dont try to flame them. They made my favorite game and Ill always be grateful.
But what can I do more? Tell me, Ill do it^^

Its always nice if someone protects NADEO on the forums. Its a nice sign of kindness & loyalty, but sometimes something is just bad & then I call it bad.

The game needs a quality boost if you wanna keep players. So much options & possibilties this game has to offer, but its all not finished or average at best. Nothing in this game feels finished & perfected.
The game has no replayability. Nobody cares about LP & thats the only thing this game gives you. Planets are useless & the design is not as it should be.

Read here for info
Last edited by novationx on 09 Sep 2014, 01:09, edited 1 time in total.
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Hylis
Nadeo
Nadeo
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Re: ShootMania - How active this game REALLY is.

Post by Hylis »

Even if you seem to say no, I think that the reputation is something.

The number of registrations is high and that is one part of the problem, since the reputation of the system has been made over time, and without taking into account the ambition and complexity of it (negative players) Of course players have great stuff around, like Steam or Battle.net, but they have not been made in a day. So, now that the Maniaplanet system is better, it's reputation should increase with time, but for each new 1000 players, there is still a million that played and talk about earlier version. It will be long before people know that the Shootmania demo on Steam is good to start playing with Shootmania modes. This is why the players that are acting in a positive way at the moment are much more helping the other players than the others. Just add the players on the server browser of the Storm station and think for the whole day + Trackmania and you can easily imagine see it needs 12K players to reach this.

Anyway, time is on our side, we can improve the diversity of experience with Power Up (for big fun or big gamer experiences) and I even really like Shootmania when I play it, and that it's quite cool to enjoy! So, I don't intend to debate much more here. If people don't like it, so be it until the day they do.

But if the game is played as much in France than in the rest of the world, that there are also some communication elements into the question, or you would have to say that French people have different design tastes than others ^_^

++

btw, I have the numbers, so you don't have to wait:

Maniaplanet
yesterday 20h00: 2200 connected at the same time, 475 on Storm (France: 300 on TM and 250 on SM)
yesterday 12h00: 1300 connected at the same time, 275 on Storm
friday 20h00: 1900 at the same time, 423 on Storm
friday 12h00: 900 at the same time, 138 on Storm
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: ShootMania - How active this game REALLY is.

Post by novationx »

Hylis wrote:Even if you seem to say no, I think that the reputation is something.

The number of registrations is high and that is one part of the problem, since the reputation of the system has been made over time, and without taking into account the ambition and complexity of it (negative players) Of course players have great stuff around, like Steam or Battle.net, but they have not been made in a day. So, now that the Maniaplanet system is better, it's reputation should increase with time, but for each new 1000 players, there is still a million that played and talk about earlier version. It will be long before people know that the Shootmania demo on Steam is good to start playing with Shootmania modes. This is why the players that are acting in a positive way at the moment are much more helping the other players than the others. Just add the players on the server browser of the Storm station and think for the whole day + Trackmania and you can easily imagine see it needs 12K players to reach this.

Anyway, time is on our side, we can improve the diversity of experience with Power Up (for big fun or big gamer experiences) and I even really like Shootmania when I play it, and that it's quite cool to enjoy! So, I don't intend to debate much more here. If people don't like it, so be it until the day they do.

But if the game is played as much in France than in the rest of the world, that there are also some communication elements into the question, or you would have to say that French people have different design tastes than others ^_^

++
Hey Hylis,

Great to have some feedback from your side. I hope you appreciate the time I took to create this post.
Happy to hear that it will -again- be a better game in the future... But that doesnt help us current players of course :) I also think its a bit strange that you act like "these numbers are acceptable" while for me they are "alarming".
With that in mind I dont feel like its gonna get better. Anyways ill try to be an optimist & realist. Not a pessimist. I hope it will become better in the future :) ( but you said the same words before you released the demo... & the numbers are the same... So you lost a little bit of my trust there. )

Also:

Millions? U mean hundreds.
Trackmania? Not interested in this game.

12K? Ill update my post for weekdays & weekends. The current playernumber is 65. Dont get fooled with that hypnotising 12000 on the maniaplanet.com website. Open the game right now & open the server browser. Thats the truth about the current condition of this game.

Again: Not 1 player was playing a custom title. Not 1. :oops:

Cheerz
Last edited by novationx on 08 Sep 2014, 14:40, edited 1 time in total.
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Joader
Posts: 56
Joined: 20 Feb 2013, 21:38

Re: ShootMania - How active this game REALLY is.

Post by Joader »

Hylis wrote: Anyway, time is on our side
Nope it's not. The decline in players from the start of beta2.something till now is clearly visible. With eswc around the corner and still less players on average than just AFTER the last eswc things look way more serious than you make them look. As soon as the eswc main tournament is over you will have half the playerbase that you have now, and this is still a quite positive outlook. Most of those who still play even hate what the game has become, see numerous facebook posts from strenx etc, last year's runner-up at eswc only participating because they are good and later quiting the game... There are even more things that I haven't mentioned as of yet and simply staying positive and waiting for things to come as you suggest will not make that game any more popular. In fact, the opposite will happen.

Also having a community-based game that has been released a year ago with a big tournament soon to come and only peeking 2200 connected players over all the platfroms together (!) should ring every single alarm bell there is at the nadeo headquarters...
novationx
Posts: 2723
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Re: ShootMania - How active this game REALLY is.

Post by novationx »

ShootMania Community Facebook Group:
https://www.facebook.com/groups/238144999685789/

Join anonymously & scroll down... Time is not on your side my friend.
The neverending waiting game has to stop.
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kripkee
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Re: ShootMania - How active this game REALLY is.

Post by kripkee »

It's ok if you have some negative aspects to Maniaplanet/->Shootmania about the playerbase. I could write a book of things which I don't like in Maniplanet.^^
On point is this title-system:
In TMUF you have everything in one, you can play stunt, stadium and others envis in one. TMNF/UF have one Serverbrowser. In Maniaplanet you have splitted everything - here for example Shootmania => Royal, Elite, Joust, Heroes [...]. What will happen with the main-title of the game, if you remove everything in seperate titles? Like nadeo did with siege?
I won't complain, I just spectate this^^

I don't say that the titles are bad, which other players/authors did. The RPG-titlepack is great -yes. But the stunter-titlepack - for me as TM1 player - is useless, cause I have to start an extra title instead of play this in the maingame from Trackmania, and it was in since TMO extended edtion /TMS. The Author itself did a great job too, but the system of this is to detailed. [...]

http://forum.maniaplanet.com/viewtopic. ... 82#p217504
I want add, that nobody is interest on these titles (even they are good or bad). You can create a world of illosions which this feature, but players just test these titles and remove this later. The author of this titles waste only his time at current situation in Maniaplanet. If you want make a title popular, you need base to build on it (RPG/Stunt eg.), otherwise you are lost.
______
Its always nice if someone protects NADEO on the forums. Its a nice sign of kindness & loyalty, but sometimes something is just bad & then I call it bad.
It is ok to say that something is bad. But which kind of group interest this "bad" problem. You speak for shootmania and this ok too^^. The problem for nadeo is they work on a bomb of titles and settings and, and, and.. and there are players on the forum and have a problem with this and this[...] and Nadeo can't work only for one "title", because they have to support Canyon/Valley/Stadium too.
I think everyone understand (or even try) your problem. But at the moment, the group which you have to talk about your issues is small. This problem has everyone here if somebody don't like wallrides in Valley or loops in Canyon [...].
Kripke, believe me. The community in SM is awesome!
Well, now the community in SM seems be awesome, just the SM community is small you can discus on a normal way. But if much bigger, this will be harder to write normal without any "flames" ^^
At the moment, you are right.

And thank you to show me what CPlay allready did :thumbsup:

Edit: no edit^^
Last edited by kripkee on 08 Sep 2014, 14:49, edited 1 time in total.
Hylis
Nadeo
Nadeo
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Re: ShootMania - How active this game REALLY is.

Post by Hylis »

2200 simultaneous players would not reach high in top 100 of Steam, but it's still correct to have these players around (and you can double if you add TM1) You don't care about TM, but if you think that Shootmania would be as strong as it is without Trackmania, you are wrong. The community is awesome also because of Trackmania. And so, either you ask yourself if Maniaplanet has a cool future as a whole, either you are just not interesting me as much as you are saying that Trackmania is not interesting for you ^_^

I put the numbers above, 12K is true and logical if you want to reach 2200 peak time.

Tell me that the gamers online know about shootmania and that it has a good reputation when you want to dismiss the comments of the positive players. I know you are doing a lot in one side, but maybe you are doing much less when you explain them that to make the game know and with a good reputation is not the issue. And maybe not. But what I know is that I have work to do and that debates like this are less likely to improve the game than real work. In addition to the fact that I enjoy a lot Battle these days!

And to the ones that says that the game is declining over and over, the all time peak on Steam is recorded in July (the promo) while the one before was just at launch (which is kind of logical until the game finds it's way up) So, it's rather stable and can improve with combined effort, like the ones of saying more that the game is great than the game is declining.

++
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