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Re: @nadeo: Server ping info and Latency tools!

Posted: 15 May 2015, 22:40
by Nerrio
I was often in games with more than 100 snapshot when it was suppose to be activate so..

80 is maybe a better value (For Fr players it could be 60 but I don't know the average for players in UK or Germany)

Re: @nadeo: Server ping info and Latency tools!

Posted: 15 May 2015, 23:09
by novationx
https://www.youtube.com/watch?t=14&v=g8uoRRExzXU

This game is still in alpha and every update its just : optimisation, optimisation, fps-increase, better compatibility with older cards, recently added DX10 support, lag-reduction, etc etc.
As you can see in the video its really smooth.

I'm no expert but , altho the gameplay is not my cup of tea, the smoothness is better than ShootMania's smoothness. I dont know how they do it,, but maybe NADEO should do something like this too. I've been playing this game sometimes lately and ofc there are laggy players, but it doesnt affect me. I'm still moving smoothly around the map. All that happens is that I see that specific player lag. Laggy players dont affect the gameplay or other players ( as much ).

In SM you start to ice-skate and everything you do is slower, which is weird. I'm sure this system has advantages too, but meh.

Maybe NADEO could make us understand better. It's the foundation of this game.

Sorry Wolf to go a bit off-topic :)

Re: @nadeo: Server ping info and Latency tools!

Posted: 22 Jun 2015, 10:29
by weerwolf
why is it not possible to see players pings in scoreboard shootmania?
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(screenshot from unreal)

Re: @nadeo: Server ping info and Latency tools!

Posted: 12 Jul 2015, 14:33
by novationx
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Playing 5minutes with snap 120 in the lobby =

A. Not fun at all. Wether I hit or get hit is completely random.
B. Makes we wonder if this MaxSnap is actually working.

NADEO, care more please :teub: