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Re: Rotated object light bug
Posted: 23 Mar 2016, 19:58
by BigBang1112
Tipiizor wrote:The problem is not about connection between your blocs or object lightmap, it's about the normal map custom texture.
Hm, my normal map seems to be okay.
It's seamless too.

Re: Rotated object light bug
Posted: 23 Mar 2016, 20:00
by Florenzius
And specular map? Did you create it already? Just make it black-white and then set the contrast and brightness to ~50%
Re: Rotated object light bug
Posted: 23 Mar 2016, 20:06
by BigBang1112
ManiaDesign wrote:And specular map? Did you create it already? Just make it black-white and then set the contrast and brightness to ~50%
I said it wont me compile without these textures.
For sure I didn't find how to do the specular map corretly. I just did texture half transparent and thats all (no black&white change or brightness).

I've seen in default Valley mod that the specular textures are transparent and has a bit desaturated red color. Don't know then.
I'll try these things in few days, don't have much motivation on object creation cause of Turbo. xd