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Re: Rotated object light bug

Posted: 23 Mar 2016, 19:58
by BigBang1112
Tipiizor wrote:The problem is not about connection between your blocs or object lightmap, it's about the normal map custom texture.
Hm, my normal map seems to be okay. :roll:
It's seamless too.

Image

Re: Rotated object light bug

Posted: 23 Mar 2016, 20:00
by Florenzius
And specular map? Did you create it already? Just make it black-white and then set the contrast and brightness to ~50%

Re: Rotated object light bug

Posted: 23 Mar 2016, 20:06
by BigBang1112
ManiaDesign wrote:And specular map? Did you create it already? Just make it black-white and then set the contrast and brightness to ~50%
I said it wont me compile without these textures. :lol:
For sure I didn't find how to do the specular map corretly. I just did texture half transparent and thats all (no black&white change or brightness). :P I've seen in default Valley mod that the specular textures are transparent and has a bit desaturated red color. Don't know then.
I'll try these things in few days, don't have much motivation on object creation cause of Turbo. xd