Rotated object light bug

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BigBang1112
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Rotated object light bug

Post by BigBang1112 »

I got recently this weird bug, which kinda annoy me.
When I rotate object which is snapping and place it next to other object, the light (dunno how it's called, tone map maybe) will bug and create this thing:

Image

Is there any idea to fix it, or it's just Maniaplanet bug?
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Florenzius
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Re: Rotated object light bug

Post by Florenzius »

Is it an own object? Try to recreate the lightmaps in your 3d-software
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Re: Rotated object light bug

Post by BigBang1112 »

Yes, these objects are by me.
I created lightmap using Blender's Lightmap UV unwrap, so the triangles are not touching each others in Lightmap uvmap.
So I need to make the Lightmap uvmap "seamless" with these other road objects?
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Re: Rotated object light bug

Post by Florenzius »

Hm... I'm not sure, wheter it works, but:

Click on your lightmap and press "u" (edit mode). Then click "smart uv project", so all parts are a bit stretched.

2nd tip: Try to click in Editmode left at the page "Shading/UVs" and click "smooth" at the point "faces", so the light is calculated better.

Good luck :)
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Re: Rotated object light bug

Post by BigBang1112 »

I looked at these models a bit more, and I see the objects does not connect properly.

Image
Image
Image

Don't pay attention on material UVs, I will be fixing these later.
So I think that does the thing. I'll also try your tips. :) (well I actually did this smoothing)

Thanks for help!
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Re: Rotated object light bug

Post by Florenzius »

It's normal. Stretch it a little bit
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Re: Rotated object light bug

Post by adamkooo2 »

do you use Nameoffile_S.dds ?
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Re: Rotated object light bug

Post by BigBang1112 »

yes, i use everything needed (it wont compile then I think)
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Re: Rotated object light bug

Post by Florenzius »

Try to recreate it
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Tipiizor
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Re: Rotated object light bug

Post by Tipiizor »

The problem is not about connection between your blocs or object lightmap, it's about the normal map custom texture.
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