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Discuss everything related to custom data creation.

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TMarc
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Re: UV-Layers broken -.-

Post by TMarc »

And how can you be so sure that EVERYTHING on your PC is ABSOLUTELY THE SAME?
You cannot!
So please stop telling your system is not the fault, because you don't know it for sure!

The most probably only common thing is Maniaplanet, because there was no update recently.
Unless you're using one of the outdated versions or even a "unofficial" one?

And unless you don't provide the sources of your files, nobody else can try to reproduce your error.
What skyslide did, you don't know, perhaps he "automatically" did something you don't do... and you even did not show his results, so this does not count as proof.

Sometimes I think you want only to annoy the other users here.
Do you really want help? Then stop arguing.
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Florenzius
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Re: UV-Layers broken -.-

Post by Florenzius »

Hey,

you have to know - I never want to troll anyone. That's not okay and I am not a person, who does it. I don't know what to do too :?

Here you have all my files - textures, models and my mesh xml file from convert assistant. I hope anyone can help me :oops: ;)

https://www.dropbox.com/s/c3xn5oo6fghb6 ... t.zip?dl=0

Otherwise I have to stop the work on my current project... :cry:

EDIT:
TMarc wrote:What skyslide did, you don't know, perhaps he "automatically" did something you don't do... and you even did not show his results, so this does not count as proof.
I don't understand this correctly... (btw. i don't want to argue)... We skyped, so I saw his results and te progress, but it can be possible, that he pressed any key and that's already routine at him^^
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Electron
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Re: UV-Layers broken -.-

Post by Electron »

I have created your Item and the textures remain intact even after calculating the shadows.

On your screenshots can be seen that you are using an environment modification. Have you already tested your Item without a mod?

I've found only two small abnormalities in your project files (but I don't think that they concern the problem):

The faces of your objects Cylinder.006 ... Cylinder.009 are partially outside of the texture bounds.
The Blender project refers to the image AlpineWood_D.dds while your Item project uses AlpineWood1_D.dds.
Update the link to that image and you can see it.

The AlpineWood1_D.dds image is saved as RGB (not DXT1) and uses 2:1 ratio instead of 1:1.

Conclusion: I think there is rather a problem with calculating the shadows inside the game as a problem with your Items.
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Florenzius
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Re: UV-Layers broken -.-

Post by Florenzius »

Hey,

thanks for your great answer :)

I talked already with the guys on discord and they confirmed the same problem - the pieces of the uv map are out of the texture and MP doesn't accept this. The 2nd Problem is - I have to merge all Meshes before exporting, because the nadeoimporter merges all meshes brutally. CTRL + J will do it ;)

Thanks for your answers guys :thumbsup: :thumbsup: :thumbsup:
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
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