Item Icon is pixelized - Makroblock-Icon not...

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Florenzius
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Item Icon is pixelized - Makroblock-Icon not...

Post by Florenzius »

Hey there,

after some skype-sessions with skyslide my problem isn't fixed -.-

When I create a normal object with custom textures or game textures, create a perfect lightmap and a perfect basematerial, the object is normal importable and usable in the game (valley currently). But if i compute the shadows (nevermind what stage) all textures/lights/colors are destroyed. And skyslide made the same objects with the same steps and it works fine for him. We both use the blender version 2.72b.

For example - a simple snow object with own textures (all okay before computing)

...before: all textures are normal - http://i.imgur.com/JTyZT5v.jpg
...after: the textures are more "colorish" and the shadows are... erm... - http://i.imgur.com/yLrxFek.jpg

If i don't find a solution I can't create tp's or objects anymore and that would be bad :(

I hope some1 can help me :(

Thanks

Edit: I can give you all files (textures, fbx, blend...) via pm 8-)
Last edited by Florenzius on 12 Jul 2016, 10:23, edited 2 times in total.
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Re: UV-Layers broken -.-

Post by TMarc »

It is not "if", but "when".
If is conditional, when is temporal.
And in this case, since you are trying it, it is "when".

And again: do not use silly abbreviations as long as you don't prove that you can write proper English!

Do you have exactly the same video card and same drivers and same video settings as skyslide?
Otherwise I fear the comparison is not valid.

Do a reset of your video driver settings.
Reset the games settings (delete Default.SystemConfig.Gbx) and don't change the game settings except full screen resolution perhaps.

And also clean the cache of the game.

Then it should work also on your side.

if not, the UV are really broken, but on input: in your model.
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Re: UV-Layers broken -.-

Post by Florenzius »

The system specs have no impact on the objects. If I test other objects, it's working, but not at mine. I had the same problem with my old pc too, so my pc can't be the reason for the problem. Anyway - my specs:

GPU: Nvidia GeForce GTX 960
CPU: AMD-FX 8320E
RAM: 16GB
System: Win10 Pro
Game: MP ^^ - nothing changed :mrgreen:

But it's weird, that all steps I did are right, but the game doesn't show that. :roll:

I have that problem since one year now - in this time i had 3 pcs!
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Re: UV-Layers broken -.-

Post by TMarc »

Then you are exporting the objects from Blender with wrong settings, or using wrong settings for the import?

Try basic turorials on UV before doing complex objects to see if the issue is there as well.
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Re: UV-Layers broken -.-

Post by adamkooo2 »

A little offtopic, sorry.
Why are you re-creating (my) TM2UF snow?
/\rkady
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Re: UV-Layers broken -.-

Post by Florenzius »

That concerns all objects.

Does anyone have the same problem or fixed it already?
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Re: UV-Layers broken -.-

Post by SummerThime »

hi,

i have that problem too - everytime. i would glad if anyone can help us ;)

With that problem it's impossible to create a tp or something :|
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Re: UV-Layers broken -.-

Post by Florenzius »

I am not sure, wheter the problem comes with the uv-layers - the game can't be broken, because other objects are okay... The blender version is okay, because - as i said - skyslide uses that version too... :roll:

The graphic-settings/graphic-card can't be the reason... :/
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Re: UV-Layers broken -.-

Post by TMarc »

And what do you think is calculating the shadows? :roll:
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Re: UV-Layers broken -.-

Post by Florenzius »

I know what it is, but it hasn't anything to do with my graphic settings / graphic card, because some others have the same problem...
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