Re: Trackmania, meet Team Fortress 2
Posted: 12 Oct 2011, 19:53
Anything. Name it. Default music. Default menu background. Loading screens. Painter screen background. Flags in the stadium, stuff "outside" the environment. Tweak the default car mod, such as mod the wheels or something. Rearrange the order of the menu items if you so chose. Recolor the whole shebang if you wanted.Which is the thing exatly that you could modify in TMUF and cant in TM2 anymore?![]()
Right, and in the meantime, while we wait for tools like the block editor and an official blockmixer, this is what we're proposing. Or the OP is proposing...and considering how many people are able to make content of a high quality, it really wouldn't limit the available content to do this--we'd just be having Nadeo's approval on things we don't 100% have the specs for yet, such as new blocks and physics changes with Maniascript.I mean the only difference is that Nadeo does not tamper with these creations - also do not force you to download them with the game itself, only as additional thing you can chose. TF2 additional content is very limited, only developher approved and so on.
See above.Would you really want to exchange the freedom of skins and mods to limited item mall?????
A wise person once corrected me on this errant point of view. In the millions of people that play or have played TM, how many do you think would be willing to go into the deep code and actually try to do something like this? 1% or less. It's just statistics. And, in all honesty, with all the mods that are out there, and how many I've been 'meaning' to download, I've only got CoastKid's so far...Edit: also if they allowed to "change" stuff ( you know not only "reskin"), it would be bad for their businessI mean the only changeable things in TM are blocks and car handling. Who would need any new TM envs anymore then? I believe they gonna open block editing up later...
