FrostBeule wrote:
The reason why i don't see the point in promoting both games is because they are different games with different concepts. I've played a game for 5 years and that game is TMN and not any other Trackmania game. TM2 and this whole maniaplanet concept doesn't attract me. TMN was promoted differently and attracted a different crowd - a competitive crowd. The mistake Nadeo did was that they bundled these 2 different concepts together which imo created alot of problems and alot of hate between the 2 communities. You say that if i promote TM2 that will help TMN aswell, but how? Nadeo themselves have said they don't even like TMN and there's nothing that points to them supprting TMN in the future because for them Trackmania is just 1 thing which really is the core of the problem. I think if the TMN crowd continues to support TMN only just like the Counter-Strike 1.6 community did then that's a much better chance at showing Nadeo what a big mistake they've done and hopefully they will continue to support TMN so we can have a great esports future. but as you said, we are small and we definitely need the support of the developers.
What i mean is the following. See it from the side of the developer. You created 7 different environments to aim at different liking. Only one of them was designed for esport (here i don't argue with you, because it's a fact). The one for esports was a huge success because it was easy to learn, hard to master, free for all and directly from the start part of a great tournament (in this case the ESWC). Later on they tried to connect all communities into one big, with TMU and the forever update. But this was spoiled because nearly no one bought the game, because there were nearly no restrictions for this one. As the financial aid through marketing broke away, freezone tried to bring the people to TMU, to get some revenue which would be able to let TMF stay as it is.
Now they created the concept with maniaplanet, which will be TM2, SM, QM. Only SM seems to be directly aimed at esports. To keep nadeo alive, they need revenue which should come in by the new products. This means people would need to buy the different environments. And i don't see it happen, that people which refused to buy TMN (when it was free) and then refused to play TMU(after they bought it), because they were bad at the other environments (because they haven't had this 3-4 years on training as they had with stadium) or simply didn't like it, to buy this new environments. Then nadeo has different possibilites. The one which i would favour is, to shut the not paying game down and allow the people to play their competitions on TMU (there they can play only stadium) and nadeo had more revenue to give the players, which did something for them, something back. But nadeo decided to let it stay as it is and i think this is already a high bonus for you guys and you should do the best you can. Instead, you are going against TM2, which (i hope for) will lead in the end to a TMN shutdown.
But to come back to the mania planet principle. If they would really release a super stadium, do you think anyone will buy it, without a shutting down of TMN beforehand? And if they shut down TMN, do you think anyone would be interested in buying the other environments (e.g canyon/valley). The best would be, if the players which played TMN bought TM2 environments, even if they don't like it (on one hand to support nadeo for the great game they did with the free nations and on the other one to speed up the relase/development of a successor of stadium).
And this is, where my argumentation comes back to the esport level. If you make TM2 a success, you will get your new stadium (at least this is what i think). And as this new stadium would be the last one of the environments, it could be promoted as the "original successor of all other esport trackmanias" as you mean they did with Ubisoft for TM2 (which i still can't see). If you come with the dreamhack, they presented that game (and they didn't paid to boot out TMN, because their wouldn't have been any TM at all). Afterwards i didn't see a lot of action done by ubisoft (as Hylis said, the WCG put TM2 in the vote without their intervention).
FrostBeule wrote:So It is true TMN is not a big part of esports, but it is actually – believe it or not – THE established esports racing game right now. The issue however is that Nadeo are ruining that by promoting TM2 – which is a different concept – as a sequel to TMN. So TMN gets hurts by this and since I don't believe in the concept of TM2 as an esport it creates a lose-lose situation.
Sure i belive it, but you need to see the development of TMN on the larger time scale, not the short distance (e.g. the next 1-2 years). And NFS is able to get nearly each year new game which is used in competitions. I don't say that this could work for TM2 and the environments, but it could be done. With much help. And if this would work, you would get a huge amount of new players in the end for the "new stadium", which could again last for 5 years or more. But i don't see this happen, if TM2 isn't a success. It doesn't have to be on the esport level (it could be), but the last thing TM2 needs is people which make a bad publicity against it. Because this hurts both, nation players and all other trackmaniacks.
Frostbeule wrote:
ESL shutting down some of the major TMN competitions? What have I missed? Both CAP and EMS are going great and we have some very good admins right now. The only bad thing with ESL is that some admins moved from TMN to TM2. The problem with admins is that they don't really care about which game they administrate and since they thought TM2 was the sequel to TMN as Nadeo told them they made this move. However the new admins we have now are former players so they have a different point of view on it.
Ah okay, sorry about my wrong misinformation. I was talking about the german section, which lost it's EPS. Didn't know about the European scene. My fault.
Frostbeule wrote:About the decrease in STC there's many explanations for it: 1: the registration for the tournament opened up only 1 week before the tournament started, this was because the schedule of EMS was very unpredictable and wasn't the same as last year which caused Gamble (the STC/NC admin) to make a drastic decision. So many people didn't have the chance to sign up for it. Another reason is of course that this was in the middle of the TM2 release which alot of people bought (again, in thinking it was a sequel to TMN as Nadeo told them). and lastly there were 2 other team tournaments going on at the same time. So that were the reasons why STC had so few (still over 60 tho) teams signed up.
You should know that only 1 month before the TmT tournament had over 100 teams signed up and the GC9 had 256 sign ups. And now we also see 85 teams signed up for the Alternate 24h Race which was an increase of 10 teams. Furthermore the TMM and FMV Legends 3 have just recently opened up their registration. The first with already 40+ teams signed up within 2 days. I also see that people now care and support more about TMN. I think the release of TM2 made people realize what game they really love even more.
Thx for the clarifications. About your last two sentences. This is the way it could go, if both communities are friendly to each other. But if one community is going against another, it might result in a lose for both (e.g. maybe zotac decides to neither host it for TM2 or TMN).
Frostbeule wrote:
I think I do alot of promoting and supporting of people that want to host tournaments. I am merely defending my own game imo and not attacking TM2. I think TMN DESERVES to be in an esports cup like Zotac considering that it's been an established esports game for 5 years now. To see a game with a completely different concept just come and replace that game forcefully is very sickening to me. I don't even wanna compare TMN and TM2 because to me they are completely different.
The concept isn't really different. Both are racing games. The one was designed to be played on the ESWC. The other one was designed to be played on all competition which want to host a tournament on it.
Frostbeule wrote:
I'm sorry but i think you are misunderstanding me. Basically what im saying is that since 2008 Nadeo (or rather Hylis i should say) have tried to change the esports scene into something different through various actions. I think it started when they made Forever and changed the car physics, following by introducing the dreadful and very anti-esports "finalist-mode" after the ESWC 2008. And then after that it's just been a complete mess culminating with the the aggressive promotion of TM2 as a sequel to TMN in esports at traditional esports events like Dreamhack and the ESL IEM. As i said, i think TMN works in esports for a reason because it has the esports concept. And if Nadeo truly cares about esports then they should listen to what we have to say and co-operate and not just throw it all away which they are doing now. just look at how Blizzard did. i believe a big reason why SC2 is so big right is because they listened to and respected the established esports scene to make sure they made the right thing. with Nadeo they have the complete opposite strategy. Nadeo are basically just abusing the esports scene right now. this leads me to believe that they really have no idea what they're doing, and they probably don't care very much either.
Okay, get your point. But to the "finalist-mode", as far as i remember they introduced it, but no one was forced to play it. Some did, some did not (e.g the ESL developed this special mode fore their games) and it worked great. In TM, it's not about what the people get, but what they can make out of TM. And this possibility is even bigger in TM2, than it was in TM1. Sure there are many things which needs to be fixed (e.g. still problems with the spectator mode and no tire traces on the relay servers), but overall it's going into the right direction.
Just be patient, try to do your best. But your attitude to be up in arms against TM2, every time it gets something is just hurting both competitions.