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Re: What worries me about ShootMania (maps and guns)

Posted: 28 Feb 2012, 02:08
by SadHik
SpacemanSpiff wrote: I would greatly appreciate it if the game would already ship with several sets of texture packs and map objects for the editor. That might do it. :thumbsup:
map objects is nadeo's job, but look at all the texture mod we already got for TM², it will be the same for SM :yes:

Re: What worries me about ShootMania (maps and guns)

Posted: 28 Feb 2012, 02:11
by eyebo
I didn't read everything here yet, so I probably shouldn't be replying. I just wanted to say that TrackMania does have a team mode and matches are often held in competitions of 3vs3 and 5vs5. It's not really so much a strategy though as much as it is just finishing with the best time possible and not letting your team down. Even if you have a crash or something you still finish because the team still gets points from your finish, and that might be enough to give your side a game point.

About texture mods, they can be applied on a server basis (to all maps played on the server) via the use of third party plugins. This isn't common for servers to do.

Texture mods can also be applied on a map-by-map basis by the author of the map. If you already have the mod, then you won't need to download it. If you need the mod, it will download when you load the map (if the author has set up a locator with it - basically just a URL to the texture mod embedded in the map file).
SpacemanSpiff wrote:Ok, I see that alot of the playerbase for ShootMania is propably going to come from the TrackMania community, hence racing gamers, who might expect something totally different from ShootMania than the usual FPS gamer.
I think we might have different expectations, not because we play a racing game, but because we know this sister game to SM so well, and we know that SM will share much of the DNA of TM. Many TM players also play FPS games, so I think everyone is well aware of how different SM is sounding like it will be.

Funny thing, when Canyon was first shown, a lot of users in the forum were really concerned that tech maps wouldn't be possible. They're a sort of map with tight turns all the way through the track. And they're the type of maps used for league competitions. But it wasn't until people got their hands on it that they realized that those type of maps were indeed possible, and even some of the most fun to drive.

So, the same will probably be true with SM. We have all of these concerns, and rightfully so. It's good we express them. But in the end, we'll probably be able to do far more with the game that we can even imagine right now.

Re: What worries me about ShootMania (maps and guns)

Posted: 01 Mar 2012, 02:31
by MouldyK
eyebo wrote: Texture mods can also be applied on a map-by-map basis by the author of the map. If you already have the mod, then you won't need to download it. If you need the mod, it will download when you load the map (if the author has set up a locator with it - basically just a URL to the texture mod embedded in the map file).
I think this might need to be done often in Shootmania so people maybe stop complaining about how the maps will all look the same? Maybe 8 maps with 8 different textures? That should help people recognize the maps on their favourite servers. :P

Re: What worries me about ShootMania (maps and guns)

Posted: 01 Mar 2012, 12:07
by tcq
MouldyK wrote:
eyebo wrote: Texture mods can also be applied on a map-by-map basis by the author of the map. If you already have the mod, then you won't need to download it. If you need the mod, it will download when you load the map (if the author has set up a locator with it - basically just a URL to the texture mod embedded in the map file).
I think this might need to be done often in Shootmania so people maybe stop complaining about how the maps will all look the same? Maybe 8 maps with 8 different textures? That should help people recognize the maps on their favourite servers. :P
Who cares about mods? They are just a bunch of waste to be downloaded. Hopefully SM will have finally the possibility to define which stuff you want to download (e.g player models, directions or similar) and which you don't want (mods).

I don't mean to be disrespectful to the authors of mods (because they do a great work). But why should i be forced to play with something which i don't want and which i'm not able to download in time (before the map is finished) due to my internet connection?

Re: What worries me about ShootMania (maps and guns)

Posted: 01 Mar 2012, 12:51
by oiram456
tcq wrote:
MouldyK wrote:
eyebo wrote: Texture mods can also be applied on a map-by-map basis by the author of the map. If you already have the mod, then you won't need to download it. If you need the mod, it will download when you load the map (if the author has set up a locator with it - basically just a URL to the texture mod embedded in the map file).
I think this might need to be done often in Shootmania so people maybe stop complaining about how the maps will all look the same? Maybe 8 maps with 8 different textures? That should help people recognize the maps on their favourite servers. :P
Who cares about mods? They are just a bunch of waste to be downloaded. Hopefully SM will have finally the possibility to define which stuff you want to download (e.g player models, directions or similar) and which you don't want (mods).

I don't mean to be disrespectful to the authors of mods (because they do a great work). But why should i be forced to play with something which i don't want and which i'm not able to download in time (before the map is finished) due to my internet connection?
u can disable mods^^ its peer to peer in settings, just take the ticks away

Re: What worries me about ShootMania (maps and guns)

Posted: 01 Mar 2012, 13:39
by Chevron
We don't want to disable everything (mods, models, skins, horns, avatars,... ), but only mods.

Re: What worries me about ShootMania (maps and guns)

Posted: 01 Mar 2012, 14:33
by tcq
Chevron wrote:We don't want to disable everything (mods, models, skins, horns, avatars,... ), but only mods.
Exactly. That's the problem with the game atm. Take a look at this thread for TM:
http://forum.maniaplanet.com/viewtopic.php?f=28&t=8336

Re: What worries me about ShootMania (maps and guns)

Posted: 03 Mar 2012, 10:51
by SpacemanSpiff
Yeah I'm also not a fan of mods, thinking about custom server sounds in css or tf2...

And as I tried to argue, map recoginition and distinguishable map locations, for better gameplay and team communication, are the crucial things and more important than just visual variety.

But I'll just wait for some official and more in detail game informations and remain optimistic for now 8-)

Re: What worries me about ShootMania (maps and guns)

Posted: 05 Mar 2012, 00:44
by Anxiety
SpacemanSpiff wrote:But I admit I actually like to have a choice of weapons at my disposal for different gameplay and maps. I don't need 480 weapons to chose from, but I would like to have at least one submachinegun (high fire rate, low dmg), one shotgun (low firerate, high dmg... you know what I mean), one assault rifle, one sniper and a pistol and grenade as backup just to change my style of playing from time to time or to accomodate for the map or the role I play (defending, flag capturing, etc...).
PCGamer wrote:by default, you fire rocket-like energy blasts which regenerate over time. One hit removes an opponent’s shields, and another eliminates them (though this can be altered – one game mode, for example, might add successful hits to your score but prevent you from actually eliminating foes.) Other weapons are tied to specific areas of the map. Standing on a futuristic energy plate might grant you a one-shot-kill sniper weapon, while standing on a medieval-style wooden barricade turns you into an arrow-spewing bowman.
source

Re: What worries me about ShootMania (maps and guns)

Posted: 30 May 2012, 00:53
by er910
As a FPS player, I don't think having enviroment templates will discourage or ruin competative play. Games like Quake and Counter-Strike have tens of thousands of maps, but only a few are chosen for competative play. The same will happen here.