fng_thatoneguy wrote:I would even dare say it's not a matter of it not being a high priority. If your memory usage goes up that high, processes, including the dedicated server slow down... so users will see it and feel its effects and will get frustrated. So I would imagine it's a high priority issue; it's just really hard to track down where the leak occurs...
No, it is not that hard. I already did a disasselbly and figured out the mal coded sections
fng_thatoneguy wrote:
I wonder if the best thing you could do to help is provide a copy of a VM that exhibits the behavior that maybe they can debug against? PM xbx and ask if that would be useful (or post it as a reply in your thread that covers the defect.)
I already did so, but did not get even an answere of XBX, not even once
fng_thatoneguy wrote:
Good luck! Sorry it's happening for you all that run the server on *nix operating systems. You guys are supposed to be getting better performance than we lowly Windows server guys.
May be right
fng_thatoneguy wrote:
BTW, have you all tried hosting ShootMania on the same servers having the problem to see if it also occurs for those modes? If so, I would think that would kick up the priority even higher.
Yes it does. Hosting both games and have the same problem. Also killermania (mark) has these issues since a long time!
So this is high rpiority, and with the right freeware tools it is not even hard to detect them. sad that this has not been done yet
