First look at the map format of Trackmania Turbo
Posted: 20 Mar 2016, 13:14
First look at the map format of Trackmania Turbo
Note: TMT probably doesn't support the export and import of maps. Therefore, the following information is only theoretical.
1. Turbo used exactly the same map file format as TM1 and ManiaPlanet. Even the individual storage chunks have the same version numbers.
This was expected, because the campaign maps have been created using a development version of ManiaPlanet.
2. The collection ID of Lagoon is decimal 13, the value formerly assigned to the unreleased environment TrackMania Mountain (Valley is 11 and Canyon 12).
The Gbx Data Fetcher classes for MP can already be updated to reflect this.
3. The campaign maps were created with a multi-environment title called TMCE@nadeolabs.
The maps use the legacy Race mode (Trackmania\Race).
All referenced objects are of course part of the title (not embedded).
4. The user/computer created maps inside TMT are script based (Map type: TrackMania\RaceCE).
The ID of the used multi-environment title is TMTurbo@nadeolabs.
The map content (used blocks, order, coordinates, etc.) and all settings are stored via script as persistent metadata variables. Here it's worth a closer look.
Note: TMT probably doesn't support the export and import of maps. Therefore, the following information is only theoretical.
1. Turbo used exactly the same map file format as TM1 and ManiaPlanet. Even the individual storage chunks have the same version numbers.
This was expected, because the campaign maps have been created using a development version of ManiaPlanet.
2. The collection ID of Lagoon is decimal 13, the value formerly assigned to the unreleased environment TrackMania Mountain (Valley is 11 and Canyon 12).
The Gbx Data Fetcher classes for MP can already be updated to reflect this.
3. The campaign maps were created with a multi-environment title called TMCE@nadeolabs.
The maps use the legacy Race mode (Trackmania\Race).
All referenced objects are of course part of the title (not embedded).
4. The user/computer created maps inside TMT are script based (Map type: TrackMania\RaceCE).
The ID of the used multi-environment title is TMTurbo@nadeolabs.
The map content (used blocks, order, coordinates, etc.) and all settings are stored via script as persistent metadata variables. Here it's worth a closer look.