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Re: [ShootMania] Command and Squad options

Posted: 21 Jun 2010, 12:21
by Xbody
Sorry I clicked the wrong thread. :oops:
Can you move my post to the other topic, please?

Re: [ShootMania] Command and Squad options

Posted: 22 Jun 2010, 14:40
by Wormii
Well, if it's fps with trackmania-styled modelling and so on, does that mean we can create own weapons, maps and so on? :P

Re: [ShootMania] Command and Squad options

Posted: 22 Jun 2010, 14:48
by russianx
Wormii wrote:Well, if it's fps with trackmania-styled modelling and so on, does that mean we can create own weapons, maps and so on? :P
I guess/hope so :)

Re: [ShootMania] Command and Squad options

Posted: 24 Jun 2010, 14:50
by Trackmaniack
russianx wrote:
Wormii wrote:Well, if it's fps with trackmania-styled modelling and so on, does that mean we can create own weapons, maps and so on? :P
I guess/hope so :)
With limitations, of course. I think this was discussed in the "suggestions" thread before it was all moved here...but it wouldn't be fair to have a sniper rifle with a machine-gun magazine that launched mini-rockets...while your opponents just had pistols. (or think of something else ridiculous...that's not the only possibility.) It would be fun to go crazy with customization, yeah, but you'd have to make it so it was -reasonably- fair for all players...otherwise it would be the same problem as "General stacking" on some RTS games...where all the skilled players team up against the noobies and whale on 'em for free points, basically.

Re: [ShootMania] Command and Squad options

Posted: 24 Jun 2010, 17:22
by russianx
Trackmaniack wrote: It would be fun to go crazy with customization, yeah, but you'd have to make it so it was -reasonably- fair for all players...otherwise it would be the same problem as "General stacking" on some RTS games...where all the skilled players team up against the noobies and whale on 'em for free points, basically.
Well, of course, if they deside to make some sort of classes (something we don't know yet). I guess it would be too much work for each environment, but we need at least some customization/variety.